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Tough one. >:) Swimming.
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Posted 2008-10-07, 09:20 AM
I want to know if theres a way to event swimming without a lot of lag. The way i've tried puts a lot of lagg on my game, and its extremely hard and slow to do. (make a new event near each water.) Oh, and if you have any swimming graphics that would be nice too. (of ralph in VX)

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Wolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzWolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2008-10-07, 11:21 AM in reply to Wolfturn's post "Tough one. >:) Swimming."
Wolfturn said: [Goto]
I want to know if theres a way to event swimming without a lot of lag. The way i've tried puts a lot of lagg on my game, and its extremely hard and slow to do. (make a new event near each water.) Oh, and if you have any swimming graphics that would be nice too. (of ralph in VX)
What system, I stress constantly, are you using?
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Wed-G is an uncelestial body of massWed-G is an uncelestial body of massWed-G is an uncelestial body of mass
 
 
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Posted 2008-10-07, 01:13 PM in reply to Wed-G's post starting "What system, I stress constantly, are..."
If it's 2K3, then it is EXTREMELY simple.

Just turn the skiff graphic into one of a character swimming! Or even the boat. And then you can change the graphic later on in the game should you decide that the hero wants a boat instead of swimming his decathlon just to get from the northern continent to the southern.
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
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Posted 2008-10-07, 04:53 PM in reply to Draco2003's post starting "If it's 2K3, then it is EXTREMELY..."
A simple system i made, i just pretty much do the following.
Conditional branch (Swimming learned = on)
then through
change sprite into (blah)
else
Exit event

pretty much something like that, the problem is it needs to be on EVERY tile. and when he comes back to land. it just changes him back.

Yeah, and it says VX by the thing there.... (prefixes ftw?)

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Wolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzWolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2008-10-07, 08:04 PM in reply to Wolfturn's post starting "A simple system i made, i just pretty..."
Wolfturn said: [Goto]
A simple system i made, i just pretty much do the following.
Conditional branch (Swimming learned = on)
then through
change sprite into (blah)
else
Exit event

pretty much something like that, the problem is it needs to be on EVERY tile. and when he comes back to land. it just changes him back.

Yeah, and it says VX by the thing there.... (prefixes ftw?)

Just set it when you touch the water to make an event set off a few other events that allow you to "swim." Also, when RPG Maker VX complies the file, you will see far less lag then when you're testing it. Also, it is suggested that you lead to another area with water that is "swimmable (if swimmable is a word)" so that you don't have to deal with the lag.
 
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Goodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to be
 
 
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Posted 2008-10-08, 11:30 AM in reply to Goodlookinguy's post starting "Just set it when you touch the water to..."
Goodlookinguy said: [Goto]
Just set it when you touch the water to make an event set off a few other events that allow you to "swim." Also, when RPG Maker VX complies the file, you will see far less lag then when you're testing it. Also, it is suggested that you lead to another area with water that is "swimmable (if swimmable is a word)" so that you don't have to deal with the lag.
Wow, lol so easy. Thanks a bunch GLG you just saved my hiney.

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Wolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzWolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Wolfturn
 



 
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Posted 2008-10-20, 07:02 PM in reply to Wolfturn's post "Tough one. >:) Swimming."
Wolfturn said: [Goto]
I want to know if theres a way to event swimming without a lot of lag. The way i've tried puts a lot of lagg on my game, and its extremely hard and slow to do. (make a new event near each water.) Oh, and if you have any swimming graphics that would be nice too. (of ralph in VX)
The easiest way i can think is to load it on another map where water is walkable on and the land isn't secondly a swimming graphic which is simple a head with arms moving or you can have just a head bobbing up and down

purple hair is the one with the swimming


Last edited by Aurvian; 2008-10-20 at 07:51 PM.
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2008-10-20, 07:52 PM in reply to Wolfturn's post "Tough one. >:) Swimming."
What kinda looks odd is the side to side mainly because its late and im sleepy imma QQ and get some sleep
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