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Ha, pally help!
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Posted 2004-04-15, 08:48 PM
Um with the death of my recent hardcore char, I am thinking of making a pally. Now when I said pally the first thing that came to mind was Zelot, but then I realized that I have no idea how to make one.
Sooo....
How do you make a Zelot?
(help, drowing, post build, HoH)
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Posted 2004-04-15, 08:50 PM in reply to Arkantis's post "Ha, pally help!"
Zealot* (I believe)

I suggest you make a hammerdin/foher/anything but meele.
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Posted 2004-04-15, 08:51 PM in reply to Arkantis's post "Ha, pally help!"
Wahoo a Zealot. All I got for skills right now, as I have no time to spare.
20 Zeal
20 Fanatacism
20 Holy Sheild
20 Sacrifice, the rest prerequisites and you may want one into salvation.
I will post equip later, but dont know stats. Just none into energy.
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Posted 2004-04-15, 08:54 PM in reply to HandOfHeaven's post starting "Wahoo a Zealot. All I got for skills..."
I will just test another one of my abstract builds, in the mean time.
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Posted 2004-04-15, 08:55 PM in reply to Arkantis's post "Ha, pally help!"
do a vengeance pally!i want to know how someone does with one of those
Nemo me impune lacessit.
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Posted 2004-04-15, 09:20 PM in reply to Maleficus's post starting "do a vengeance pally!i want to know how..."
Maybe, I dont know, anything that can get up to level 90 and live is fine with me.
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Posted 2004-04-16, 09:48 AM in reply to Arkantis's post starting "Maybe, I dont know, anything that can..."
If you want that then i would suggest fallowing HoH's plan, I have also put 20 points into thorns for hell cows and other things that do a lot of damage. The build i guess could be like
str see below
dex need to have so you have a 75% chance to block, might need more depending on your weapon
vit see below
mana none

I have my str and my vit almost equal on my pally who is at lvl 75 here is what he uses it is decent stuff i guess. But you would be able to improve on
helm-stealskull
armor-silks of the victor
gloves-venom grip
boots-tearhuanch
wep-ls
shield-rhyme prolly want Hoz here

Hope this is helpful
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Posted 2004-04-16, 10:26 AM in reply to MightyJoe's post starting "If you want that then i would suggest..."
Stat spread, where should i put my points?
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Posted 2004-04-16, 11:48 AM in reply to Arkantis's post starting "Stat spread, where should i put my..."
I would say enough for SS, your enigma(If you own one) and ect. About 200...

I have dex enough for SS becuase that is usually only thing that needs dex for my pallies. Just put enough that you will need.

Life... Res of the points into life... That will be a key in zealot becuase you will mostly duel hammadins and fohing runners.. I would use charge against fohing runners and againt sorces once you lock them. I usually do. Hammadins will be a problem becuase their range but if you can get into their circle then more power to you.
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Posted 2004-04-16, 12:14 PM in reply to Arkantis's post "Ha, pally help!"
um maybe you guys missed that this was for hard core..... but anyway for hard core i would suggest having max block with holy shield enough str for your gear and rest into vitality
Think not disdainfully of death, but look on it with favor; for even death is one of the things that Nature wills.
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Posted 2004-04-16, 02:14 PM in reply to tidus2005's post starting "um maybe you guys missed that this was..."
These are all the Paladin 1.10 guides I posted in previous threads. They are all from rpgfourms.net. I have made all these builds on USWest ladder. All of my pallys are lvl 87 to 90 and can kick some major ass in Hell Baal games. The most fun would have to be the Avenger followed in close second by the Zealot. The Zealot guide I used is at the bottom. The hammerdin being the most powerful of all (probably the most powerful character in 1.10)


Hammerdin Build:
http://zelaron.com/forum/showthread.php?t=28133

Avenger Build:
http://zelaron.com/forum/showthread.php?t=27814


Zealot Build:

Skills are pretty standard and shouldn't be much argument here:

20 Zeal (main attack)

20 Sacrifice (synergy)

20 Fanaticism (main aura)

Other skills usually used:

20 Holy Shield (not necessary to max but I think it's definitely worth 20 points since it can give you monstrous defense these days)

One other option is to put some points into the three Resist auras to receive a passive bonus to max resists (for every 2 pts in a resist aura, you get a passive bonus of 1 pt to your maximum resist. for example: 10 in resist cold would raise your max cold resist by 5 pts at all times, even with the aura not active). This also adds to your Vengeance damage for PI's.

1 pt in other utility auras and skills. Make sure you have Vengeance for PI's. They aren't extremely common but can be dealt with. I find Redemption, Vigor, and Cleansing to all be invaluable. If you party play people will constantly be screaming "Gimme Salvation PLZ!". Do so if you wish. But I only suggest one point in Salvation with + skills carrying you the rest of the way.

Try to max your skills in this order: Fanaticism, Zeal, Sacrifice, Holy Shield. But make sure you immediately get at least 4-5 in Zeal and 5 or so in Holy Shield. Sacrifice is a good skill to use while waiting for Zeal at low levels. It does insane damage when combined with Might and won't hurt you much until later in the game when you deal high amounts of damage.

************************************************** ****

Stats (pretty standard here):

Str: Enough to wear your end game gear, you know what that is so you put the points you need here. If you wear Zak shield then you can generally have 20 less str invested since you get 20 from it and it's pretty light (unless you upgrade).

Dex: Enough for max block. With max Holy Shield, HoZ, and even possibly Guardian Angel you won't need much. You'll probably end up with enough dex to wear phase blades too. But don't kill yourself to get there.

Vitality: Everything else. Should be well over 200 maybe more.

Energy: Nothing obviously. Zeal costs 2 mana and leeches like crazy.

************************************************** ****

Strategy:

It's a Zealot. You generally hold and click until things are dead. This is one of my favorite D2 builds for playing late at night when I don't want to think.

Watch out for Iron Maiden curse, this thing kills any melee build instantly. Only two places you'll see it though: Chaos Sanctuary and the few places in Act 5 wher these Abyss Mages spawn (Worldstone for example).

Simple Rule: Zeal (left Click)

Fanaticism (right Click)

Keep auras on right click and combat skills on left click. It's a lot easier that way.

But other than that you shouldn't have much trouble. I really suggest having Guardian Angel + absorb items for those pesky Gloams/Balrogs and other enemies that will ravage you with elemental damage. You don't have to wear it all the time, but it's certainly helpful armor to have around (especially going into the Chaos Sanctuary).

Also, having a bow on switch is never a bad idea. It really helps picking off those Iron Maiden mages. Suggestions will be discussed in the equipment section.

When you encounter PI's switch to Vengeance which will be nicely boosted by + to skill items like Herald of Zakarum. Also, having a good elemental/magic damage dealing weapon is nice here too. More suggestions on that in the equipment section.

Not much else here to discuss for strategy except that you should always level up in the difficulty you are in before moving on to the next one. I suggest being in the mid 40's before nightmare so you can wear HoZ, Guardian Angel, String, Gaze or whatever else you have. You'll also have a much better chance of hitting things. Before going into Hell you really should have all of your endgame gear on (level 80ish). Hell is VERY hard now, even more so for melee classes since they can't "fake it" the way casters can. Get maxed resists, maxed blocking, over 10k defense, and other good stats like leech etc before trying your skills against hell.

I suppose another option is to rush through to the end of Hell to do Eldritch/boss runs for mf and higher experience. I think it's safer for a Zealot to do 8 player Nightmare Baal runs though.

I'm going to break this up into two sections. Please don't post until I post the Equipment section so that things flow smoothly.

Equipment:

Ah, the section that makes or breaks a Zealot in the later stages of the game. I'm going to list some low level/cheap suggestions for those on ladder, and some ultimate endgame selections for those who are rich (or not on ladder). Keep in mind you're going to need some very good gear to beat Hell without dying 1000 times. Hell is hard now, especially for gear dependent classes.

Weapons:

Schaeffer's Hammer (still very good)

Stormlash (similar to Schaeffer's, I think this one is VERY good on a Zealot)

Breath of the Dying. Sick, absolutely sick. Put this in an ethereal

Berserker Axe or other 6 socket one hander and you're not going to have much trouble even with Hell.

These are some awesome endgame choices for weapons. But all of them will cost you an arm and a leg and all the items on your mules.

Almost any of the new elite weapons will work. Some of these that are quite good are Nord's Tenderizer, Demon Limb, Azurewrath, or some oldies like Baranar's Star.

You will want to hit the 4fps breakpoint which gives 6.2 attacks per second. With many weapons (BotD, Stormlash) this is almost a given. With some however it's harder (Schaeffer's). Check out the calculator to figure out how much you need for your weapon choice.

One weapon I must suggest for any Zealot (especially those on ladder) is the ridiculously easy to make and effective:

Crescent Moon Runeword (Shael + Um+ Tir). Only useable in Sword/Axe/Polearm so only Swords and Axes for our build.

Stats:

10% Chance To Cast Level 17 Chain Lightning On Striking

7% Chance To Cast Level 13 Static Field On Striking

+20% Increased Attack Speed

+180-220% Enhanced Damage (varies)

Ignore Target's Defense

-35% To Enemy Lightning Resistance

25% Chance of Open Wounds

+9-11 Magic Absorb (varies)

+2 To Mana After Each Kill

Level 18 Summon Spirit Wolf (30 Charges)

Very good and very easy to make. Highly suggested for those on the ladder, or those with little resources. Only rune that is remotely hard to find is Um. The countess in Nightmare can drop the others very easily. Um can be traded for with little difficulty.

Rares have to potential to roll upwards of 400ed now, plus other good mods. DO NOT LEAVE RARES ON THE GROUND. Even normal rares can be upgraded to exc/elite if they are awesome enough.

And finally, don't forget you can cube any weapon class now with gems. I made a Cruel War Pike of Alacrity (1 socket) for my merc the other day with some chipped and trash gems I had laying around. So don't rule this option out at all.

************************************************** ****

Weapon Switch: Lightsabre for Gloams is nice, make sure your resists are maxed against these guys too (we're talking Hell gloams here). A good bow is good for IM casting dorks. Here are some options:

Burriza (upgrade for a little more damage, but higher req)

Widowmaker (fire magic arrows, very ideal when combined with Fanaticism).

Or just any good bow. You can go into ranger mode at rare times (IM Mages) and it's very helpful. You'll be surprised at your damage output with a good bow and Fanaticism.

************************************************** ****

Armor:

Guardian Angel, Chains of Honor Runeword (for the rich), and Stone runeword are all good choices. I suggest Guardian as a backup for any Paladin build cause of the sick elemental damage you'll be taking in certain areas of Hell.

Other good words are: Smoke, Lionheart.

And some other good armors: Twitchthroe (can be upgraded as you get higher level), Shaftstop, Duriel's Shell.

Or for those of you going to high strength: Leviathan and Templar's Might are both very nice armors. Arkaine's is ok... but not suggested for a zealot.

One thing about armor now is that Holy Shield can give you ridiculous defense these days. So a high defense armor is almost a given.

Finally, Enigma is good for MF, and decent armor otherwise. It's very expensive though.

Helms:

Sigons, Tals Mask, Stealskull, Rockstopper, Crown of Thieves, Delirium Runeword (is just plain fun, but can be expensive to get Ist and isn't as good as others probably), Veil of Steel. I suggest Biggin's Bonnet for VERY low levels. And if you're on the ladder upgrade it to Shako status.

Lore is easy to make and quite good also.

For the rich: Crown of Ages (wow, this thing is powerful, especially with 2 sockets), Andariels Visage (very useful helm, especially for those going the Schaeffer's/slower weapon route since they'll need lots of IAS). Don't forget, if you use Andariel's to include some extra fire resists to make up for it's penalty. Vampire Gaze is still VERY good too. Never forget Vamp Gaze as an option for a Zealot.

************************************************** ****

Shields: Ancients Pledge, Rhyme, or Sanctuary aren't too hard to make and should be put into a good Paladin class shield with nice base resists. Sanctuary can offer over 100 all resists. Also, you can make a simple Paladin shield with 4 Pdiamonds and base resists to deal with any resistance problems you have. Just be aware that you won't get anything else here.

Other good shields: Tiamats Rebuke is cool. Sigons is especially good when combined with other sigons pieces. Lots of the Elite/Exception Shields can be good but none will beat my suggestions for the rich. Also, Steelclash isn't bad for really low levels before you get Ancients/Rhyme.

For the Rich: Herald of Zakarum. The best shield out there. Alma Negra lacks resists but is still quite nice. Dragonscale is cool but probably doesn't fit a Zealot build too well.

Exile runeword has the potential to be an insane shield. Gives you defiance aura and if placed in an Ethereal Elite Paladin Shield can offer insane defense. It also has chance to cast Life Tap (also known as "immunity to death" for zealots), max bonus towards your resists, freezes target (awesome on a Zealot), 2 to offensive auras, and other good mods. Make sure your shield as high base resists though or you'll be hurting for resists in Hell. It does repair durability too so you can make it in an Ethereal shield and have no worries.

Stormshield is good too but there are better options if you're that rich (HoZ). However, you certainly won't have troubles if you use it as your shield (it's still way powerful).

************************************************** ****

Gloves:

Deaths Gloves (combined with sash)

Sigons Gloves (combined with belt)

Bloodfist, Venom Grip, Lavagout. Rare/Crafted gloves can be nice too.

Laying of Hands are ideal. IAS, Fire resist, and sick damage to demons mod. Soul Drainers and Steelrend (high str req though) are very good too.

But the best gloves out there for a Zealot are Dracul's Grasp:

+90-120% Enhanced Defense (varies)

+10-15 To Strength (varies)

+5-10 Life After Each Kill (varies)

25% Chance of Open Wounds

7-10% Life Stolen Per Hit (varies)

5% Chance To Cast Level 10 Life Tap On Striking

Ok, the perfect mods for any Zealot right here (and all on one item):

Life Tap is just insane. Half the damage you deal going back to you essentially makes you pretty much invincible. This triggers VERY often with Zeal at 4fps by the way.

Life after each kill and Strength bonus are both nice. Chance for open wounds is just awesome with the regen rates of enemies now.

And 7-10& life leech! As if the Life Tap on strike wasn't enough to keep you alive. These gloves are wondrous to say the least.

They won't give you IAS but you probably won't need it unless you go with a very slow weapon.

************************************************** ****

Belt:

Deaths/Sigons as suggested in the gloves. With two pieces of these sets you get nice bonuses. Leech, and IAS for example. VERY good cheap options here.

String of Ears is still probably the best.

Verdungo's Hearty cord can be quite nice too though, considering you'll probably have enough leech as it is.

Other good belts would be rare/crafted. Wilhelm's Set belt is good too.

************************************************** ****

Boots:

Gore Riders are probably the best boots you'll find. With Deadly Strike, Crushing Blow, Open wounds, and good R/W it's hard to beat these boots.

War Travellers are also good for the rich. Sandstorm trek are also nice if you're hurting for poison resists (example: wearing Rockstopper, which doesn't give psn resist).

For those with less resources: Sigons, Sanders, and Cow King's Boots are all VERY good boots. Sigons when combined with other Sigon's set items gets good bonuses. Sanders/Cow King's can carry you through Hell.

************************************************** ****

Rings:

Raven Frost is perfect. Especially since you won't have CBF anywhere else on your gear probably.

For a second ring I suggest a nice rare dual leech ring since they are back. Blood rings are always nice. As are the BK ring, carrion wind (very good actually), and Dwarf Star/Wisp Projector in your stash for fights with elmental baddies.

At low levels I really suggest trying out two angelic rings when combined with Angelic Amulet (and even armor) these items can give you a huge boost to AR, mf, life, replenish life, and even 1 to skills if you wear the armor.

************************************************** ****

Amulets:

There are several good low level choices. As I suggested Angelic ammy when combined with the other set items is good. So is Eye of Etlich, Nokozan (for flayer jungle/balrogs in normal), Mahim Oak, or any good rares.

For engame the best is probalby Highlords. Looking at the mods you can see why I'd say this. Seraph's Hymn and Metalgrid are much better than most people think. Both of these have great potential.

Rare amulets with the right stats (dual leech, skills, all resists) could possibly beat any other unique amulet in the game though. Gambling for these in later difficulties can provide some nice profits.

Mara's is good too, but it's good for any build really.

************************************************** ****

Charms:

Go for all resist charms if possible. Even with HoZ and resists on other gear you'll still need more in Hell. It's also easy to find single resist charms with 9-11% and save them. By the time you reach Hell you really need maxed resists, nothing less is acceptable when you go toe to toe with LE's, Steel Scarabs, Gloams, Balrogs, Abyss Mages, Diablo, etc...etc...

Other than that an Annihilus is good.... if you can get one. Gheed's can give nice gold/mf. And skill charms are probably better replaced by life/resist charms, but a few can't hurt either.

************************************************** ****
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Posted 2004-04-16, 04:13 PM in reply to kockblocker1's post starting "These are all the Paladin 1.10 guides I..."
My choice for items is as follows.
Helm: CoA (Crown Of Ages) Socketed With Jah and PTopaz
Armor: Templar's Might, Enigma
Boots: Up'd Gore Riders or Sandstorm Trek
Gloves: Dracul's Grasp
Belt: Verdungo's Hearty Cord
Rings: Bul Kathos' wedding band and Raven Frost
Ammy: Highlord's Wrath
Weapon Combo 1: BOTD Eth Phase Blade and HoZ
Weapon Combo 2: Doom Ettin Axe or Scourge (runeword) and Exile (runeword)
Weapon Combo 3: Stormlash or Stone Crusher and Hoz or SS

Dracul's Grasp for massive life leech and life gain per kill (A MUST in Hardcore) Same idea with Verdungo's Hearty Cord for the amount of Life and Vitality, and the damage reduction. CoA for resistances/+skills/Damage Reduction. Raven Frost for anti-freeze. Sanstorm Trek possibly for the life and extra stamina in case you must run. This build has quite a bit of Life Leech.
Doom and Exile is a way to get 3 auras going at once (Holy Freeze, Defiance, Fanaticism, (Might if you have a merc)). Doom has great ED% and the Holy Freeze greatly enhances your ability to stay alive. HoZ for obvious reasons otherwise. Enigma is first choice to be able to tele out of hairy situations, but Templar's is a good substitute.

Stormlash has a great range of damage and the high percentage to cast Static Feild and 20% to cast level 18 Tornado on striking, not to mention the 33% chance of crushing blow.
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Posted 2004-04-16, 09:05 PM in reply to HandOfHeaven's post starting "My choice for items is as follows. ..."
arkantis..your assasin died?
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Posted 2004-04-16, 09:21 PM in reply to -Spector-'s post starting "arkantis..your assasin died?"
Sorry to answer for him, but yes it did, at level 75 I believe. Caused by lag and a pally I believe (lead monsters into corner and the ESC key was jammed). What do you think of my Zealot build?
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