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Posted 2004-07-20, 06:24 PM in reply to Draco2003's post "Split -> Random questions + ZOMBIE..."
May as well add my own thoughts as well.


1) Haven't played it.

2) Variables are just like switches, but instead of an ON/OFF value, it's a number value. You can set a variable to be pretty much any number-based thing you can think of.

3) Yes. Measurements are:

Battle Animations: 480x480, each frame is 96x96.
Battle Charsets: 144x384, each frame is 48x48.

4) Hmm, okay - here's the breakdown.

The first 4 colored blocks are: Normal background, Frame/arrows, Selection highlight, Selction highlight (for the current character's turn).

There are then 2 colored blocks underneath the normal background color - those are used for the menu and shadowing for letters, in that order. The numbers after that are used for timers that appear on-screen.

Underneath THAT are 20 colored areas, which are used for the /c[x] command, where x is a number between 0 and 19. #0 is also used for normal text, and #3 is used for HP/MP damage. Then of course, you can tell that there's a shadow animation for airships and an up/down/equipped animation for shops.

Edit) Easy, you would just set certain switches for specific events, and a "character" variable for good/evil settings. Killing the guy would subtract 10 from your character, and a switch would turn ON that would prevent you from using the inn.
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