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Posted 2004-07-22, 09:32 AM
in reply to Draco2003's post starting "You said that it would be impossible to..."
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Draco2003 said:
You said that it would be impossible to die. What if I wanted to make it so that only zombies did that, wouldn't that mean that other monsters could still kill me?
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Yep, other monsters could kill you fine. And if you wait until AFTER the battle to ZOMBIE the other characters that are dead due to enemy ZOMBIES, you still can die in a battle against them.
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And how would I make it so that the zombie-fied characters are more succeptable to healing items? sorry about the questions, but this is an integral part of the game.
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Change the potions and such to a "Scroll" (still named Potion) that will cast the "Potion" spell, which would have zero infulence/variance and would ignore defense. If you give it an attribute of Healing (you'll have to make it yourself), it's easy to make enemy ZOMBIES get hurt against healing - you just set the -E- percentage on the Healing attribute to -100%. That'll hurt any ZOMBIES, if you give them an E against it. (increase the negative percentage if you want more damage). Make -D- 100%, and set ALL NON-ZOMBIE MONSTERS AND ALL CHARACTERS TO -D- ON HEALING.
Now, when you turn your character into a ZOMBIE, you'll have to equip a cursed accessory (that you'll have to remove when you heal the ZOMBIE). That accessory will increase resistance to healing - basically making the character -E- against healing, and taking damage against it!
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