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Blender - 3D Game maker
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Posted 2005-02-14, 04:29 AM
I know this forum is RPGM2K3, but as far as I can work out, there aren't any other forums to post about game engines etc...

Well, I was a surfing RPGwolfpack and came across this...

http://www.rpgwolfpack.com/download/engines/blender.php

And since quite a few people seem to want to make 3D games, I thought they'd like to know about it.

I haven't tried it out so...

Enjoy all you 3D Game Makers...
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Posted 2005-02-14, 05:08 AM in reply to Lenny's post "Blender - 3D Game maker"
Looks like a good maker, but definately a step up from RM2k3......I don't think I'm ready for it
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Posted 2005-02-14, 05:13 AM in reply to Noob101's post starting "Looks like a good maker, but definately..."
If someone does want ot download it, here are the links:

http://download.blender.org/release/...36-windows.exe - EU
ftp://ftp.cs.umn.edu/pub/blender.org...36-windows.exe - USA
http://planetmirror.com/pub/blender/...36-windows.exe - Australia

In all cases it is a 4.5mb donwload.

----------

The blender site is www.blender.org
The blender3d site is www.blender3d.org

----------

EIDT: The above download links seem to be just for the installer...the zipfile is needed as well...the links for the zipfiles are:

http://download.blender.org/release/...36-windows.zip - EU
ftp://ftp.cs.umn.edu/pub/blender.org...36-windows.zip - USA
http://planetmirror.com/pub/blender/...36-windows.zip - Australia

This brings the total download size to just over 9mb.

----------

WAHEY! I've downloaded it, and it works.

Here's something I haven'st seen for a LONG time. It uses an MSDOS script to get it started!

----------

I can't for the life of me work out how to use this program...

Last edited by Lenny; 2005-02-14 at 12:42 PM.
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Posted 2005-02-14, 02:06 PM in reply to Lenny's post "Blender - 3D Game maker"
Ack, it uses Python. Now I regret not getting around to learning it..

Oh well, I'll have to give it a try. Looks like it requires a bit of an artistic touch, guess my first game will involve cubes of some sort because that's pretty much all I can make in 3-D.
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Posted 2005-02-14, 03:05 PM in reply to BlueCube's post starting "Ack, it uses Python. Now I regret not..."
If you don't mind me sounding like a complete idiot...what's Python???

I'm a guessing its another programming language of sorts...but of which sort???
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Posted 2005-02-14, 04:26 PM in reply to Lenny's post starting "If you don't mind me sounding like a..."
Indeed it is another programming language. From what I know, the syntax is like a mix of BASIC and C, though admittedly I know very little of it.
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Posted 2005-02-15, 03:29 AM in reply to BlueCube's post starting "Indeed it is another programming..."
Well...looks like we're all gonna have fun with it then......

Any helpful little things about Python? You know more about than I do...I haven't the faintest idea how to start using it...
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Posted 2005-02-15, 05:42 AM in reply to Lenny's post "Blender - 3D Game maker"
Hmm, time to dl here at school and take home.

I hope it is some what user friendly.
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Posted 2005-02-15, 05:49 AM in reply to Original Sin's post starting "Hmm, time to dl here at school and take..."
Welcome to Zelaron.

That really does depend how you define 'user friendly'.
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Posted 2005-02-15, 08:38 AM in reply to Lenny's post starting "Welcome to Zelaron. That really does..."
What I mean by "user friendly", just to clear things up, is that how easy it is to use, like RPG Maker 2K3. It's simple, but complex all at the same time. That's what I mean...although it looks very compex, I am gonna try it out.
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Posted 2005-02-15, 10:03 AM in reply to Original Sin's post starting "What I mean by "user friendly", just to..."
It's extremely complex...I was trying for 3 hours yesterday and I got absolutely nowhere with it...
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Posted 2005-02-15, 12:43 PM in reply to Lenny's post starting "Well...looks like we're all gonna have..."
Well, I'll assume you downloaded Python already, so just fire up a text editor of some sort. Notepad works, though something that has syntax highlighting is preferred, such as Crimson Editor. Python comes with its own editor, but quite frankly it's not very good.

Anyway, the hardest thing I had to learn (coming from C++ and the like) is that indentation matters. So doing this:

Code:
x = 5
if x == 5:
     print "yams"
     print "yams"
else:
     print "what"
     print "what"
That works in a pretty obvious way. Normally you'd need an END IF or brackets to show blocks like that. I indent by habit anyway, but it's odd that it's part of the syntax.

Python scripts can be run either by command line ("C:\wherever\> python c:\what\test.py") or by double-clicking on them in Windows (assuming you let Python have the file extension .py). I like the double-click method because I'm lazy.

...Of course, I haven't played with Blender itself much, mainly because I have no artistic abilities whatsoever. I am able to make a cube at least though. Maybe I'll make a game where you get to watch a cube fall through blank space, because that's the limits of my abilities at this point.
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Posted 2005-02-15, 12:57 PM in reply to BlueCube's post starting "Well, I'll assume you downloaded Python..."
So if you press "5" it shows "yams" on the screen?

And if you press something else it shows "what?" on the screeN?
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Posted 2005-02-15, 09:22 PM in reply to kaos's post starting "So if you press "5" it shows "yams" on..."
In my case, it'll always print 'yams (newline) yams" because x is set to 5 before it checks through the loop. That's just a quick way to show the if structure of Python. If you wanted to do something with input, it'd be like this:

Code:
x = int(raw_input("PRESS FIVE FOR YAMS:  "))
if x == 5:
     print "yams"
     print "yams"
     print "yams"
else:
     print "what"
     print "no yams here"
print "done"
You do parentheses the standard way. So the first line would be evaluated like this:

x = int(raw_input("PRESS FIVE FOR YAMS: "))

raw_input is a function that returns a value that the user inputs (unless you tell Python to get its input from a file and not a user. I'm not good enough for that yet). So that function gets done first, since the innermost parentheses is part of the function. The argument "PRESS FIVE FOR YAMS" is the prompt.

So if you input a 5, this is what's done so far:

x = int("5")

Int is the function that returns the value that's put into it, in integer form. Obviously, that goes to:

x = 5

So from there, we do the next part:

Code:
if x == 5:
You use double equal signs to compare values, and from what I know you have to end an if statement with a colon. All comparisons return either true or false. We know for sure that 5 == 5 is true (unless something is really, really screwed up), so it'll do everything in its block, as defined by the indentation.

Code:
     print "yams"
     print "yams"
     print "yams"
That'll print 3 lines of yams. Easy enough. The next line isn't indented, so it's not part of the "true" block. It's checked to see if it would continue this if block. else statements (and elif as well, but I don't have one here) don't run if a preceding block is true. Since the original if statement IS true, this gets skipped:

Code:
else:
     print "what"
     print "no yams here"
And the next line isn't indented, so it's checked to see if it would continue the if statement again. It doesn't, it's a print statement:

Code:
print "done"
So, it'll print the string "done". Here's how the program looks. I ran it from the command line because otherwise the CMD window would close after the "done" part, which is too fast for you to read:

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Posted 2005-02-16, 05:03 AM in reply to BlueCube's post starting "In my case, it'll always print 'yams..."
So it's, in effect, just conditional branches (such as those found in the RM programs)?

I've never programmed anything before etc...so I don't have the faintest idea of what to do...

----------

I'm a sorry to say, that you assumed wrong...

The next thing I'm gonna do, as soon as I can, is download Python...and Crimson Editor...

Last edited by Lenny; 2005-02-16 at 05:05 AM.
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Posted 2005-02-16, 11:26 AM in reply to Lenny's post starting "So it's, in effect, just conditional..."
That's really only if you want to practice Python a bit, outside of Blender's context. But yeah, my example above is just a conditional branch. Obviously, you can get a bit more complicated by defining functions and the like.

I still can't get past "falling cube" with Blender, however
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Posted 2005-02-16, 11:45 AM in reply to BlueCube's post starting "That's really only if you want to..."
Ahh, yea I think I will pass up Blender. It's not in my line of wanting to learn. Have fun.
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Posted 2005-02-16, 11:49 AM in reply to BlueCube's post starting "That's really only if you want to..."
So how would it be done in Blender??

Is it poss. for you to put a tutorial together showing how it's done??
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Posted 2005-02-16, 01:29 PM in reply to Lenny's post starting "So how would it be done in Blender?? ..."
Lenny said:
So how would it be done in Blender??

Is it poss. for you to put a tutorial together showing how it's done??
Probably not, because I haven't much clue as to how to use Blender all that well.


Also, BOUNCING MONKEY HEAD (named untitled.blend because it's just that good)
Attached Files
File Type: zip BOUNCING MONKEY HEAD GAME.zip (34.6 KB, 5 views)
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Posted 2005-02-17, 08:29 AM in reply to BlueCube's post starting "Probably not, because I haven't much..."
He he he...I like it!

Is it possible to colour the monkey head in???

And/or have multiple ones???
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