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More FF titles
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Posted 2007-05-19, 09:35 PM
All coming from eyesonff.com:

Final Fantasy Dissidia

In one of the first games unveiled by Square Enix to kick off their 2007 Party, Final Fantasy Dissidia for the PSP is taking the RPG giant in a direction they haven't been since the Ehrgeiz days--fighting games. Dissidia has been confirmed to feature characters from Final Fantasy I and Final Fantasy IX, including the protagonists and antagonists: the Warrior of Light, Zidane, Garland, and Kuja.

Not much has been spilled about the game thus far, but it looks to be along the lines of a 3D brawler. Power Stone: Final Fantasy, anybody? Check out the official logo and a magazine scan below.



FF VII Crisis Core

http://psp.ign.com/articles/787/787983p1.html

FF Tactics A2

The follow-up to Sqauare Enix's maddeningly addictive Final Fantasy Tactics Advance for the GBA, Tactics A2 for the Nintendo DS, hasn't received as much publicity thus far as the PSP remake of the original Tactics for the Sony PSP. But with the recent release of The Lion War in Japan, all our eyes can now switch to Final Fantasy Tactics A2--and it doesn't look like it's going to disappoint.

At this time, we don't know what changes are being made for the DS sequel. However, the game is looking great, with sharp 2D graphics and sprites and some pretty visual effects. Apparently, the only surprising aspect of the game thus far is a lack of stylus control on the DS, which is surprising given the nature of a turn-based strategy title. But with no release date for the game yet given, it's entirely possible Square Enix could add such a feature before the game's release.



FF Crystal Chronicles Rings of Fate

Final Fantasy Crystal Chronicles: Ring of Fates, the Nintendo DS sequel to Square Enix's somewhat popular (and somewhat unorthodox) GameCube Final Fantasy, is one of the furthest along titles Square had to show off at this year's Party.

The game shares some things in common with its predecessor--a focus on exploring dungeons and fighting baddies, though some new moves have been added to buff up the gameplay, and puzzle elements have been implemented into the dungeon design.

Players can now hop on top of enemies and perform a brutal downward attack, or pick them up and attack them from underneath. In addition, a Special attack can be performed after it is built up. Normally, all the action takes place on the top screen of the DS, but when the right trigger is held, the screens switch positions, and a special attack can be performed by tapping the appropriate enemy with the stylus.

To keep the multiplayer spirit of the first game alive, Ring of Fates will make use of the DS wi-fi abilities. Presumably, more than one mode will be available for online multiplayer, including some sort of co-op play; in the version IGN briefly demoed, players were able to race against each other to "score points by plucking little critters out of the ground." They could also attack each other to attempt to gain the upper hand.

Ring of Fates doesn't look quite as good as Final Fantasy III or the newer Chocobo Tales, but its charming visual style and fairly robust graphics for the handheld are nothing to scoff at. There are even some voiced cutscenes present, though obviously the majority of the game will be in in-engine and feature text dialogue. Apparently the game's engine runs flawlessly in single-player but suffers a bit of slowdown in the wireless mode--hopefully Square Enix will be able to iron out bugs like this before the game's August 23rd release in Japan.

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