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How about that - activity in the forum!
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Posted 2006-11-18, 12:33 AM
I have a very strange battle system going on. When you get into a battle (you'll be able to see the monsters on the map), you get transported to a different 'battle' map, one that corresponds with whatever type of land you're on (desert, forest, etc.). So far it's working out. One problem though - is there any way that I can activate an event by making all of the other switches (in this case monster appearance switches) on the map off? I can't really do variables, because each map has a different amount/types of monsters on it. This one stumped me.


EDIT: If I could get a devoted person to help me work on this, I would be eternally grateful. Just PM me if you're interested.

Last edited by Noob101; 2006-11-18 at 12:38 AM.
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Posted 2006-11-18, 07:03 AM in reply to Noob101's post "How about that - activity in the forum!"
Noob101 said:
I have a very strange battle system going on. When you get into a battle (you'll be able to see the monsters on the map), you get transported to a different 'battle' map, one that corresponds with whatever type of land you're on (desert, forest, etc.). So far it's working out. One problem though - is there any way that I can activate an event by making all of the other switches (in this case monster appearance switches) on the map off? I can't really do variables, because each map has a different amount/types of monsters on it. This one stumped me.


EDIT: If I could get a devoted person to help me work on this, I would be eternally grateful. Just PM me if you're interested.
You have a varying amount of monsters, why would you say that variables wouldn't work? You're working with numbers here, use variables for it.

You can set an upper/lower limit for unique monsters and just loop though the whole range and set everything to "hidden", or you can make it much more complicated (but easy to maintain at least) by setting up variables to set the values of other variables (like setting [4000:MonsterType] to 3, then having another event take care of setting all the parameters like HP/MP/Speed/charset for that monster event)
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Posted 2006-11-18, 07:42 AM in reply to BlueCube's post starting "You have a varying amount of monsters,..."
EDIT: Nevermind. I've just realised that the battle system I'm tossing up is completely different to what Noob101 wants.

Mine is kinda reminiscent of KH:Com where you actually fight the monsters on the screen.

Can you not just set each monster event on the map to start of an Enemy Encounter? That way you can choose which monster group is fought, and the map it's fought on.

Last edited by Lenny; 2006-11-18 at 08:04 AM.
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Posted 2006-11-18, 01:55 PM in reply to Lenny's post starting "EDIT: Nevermind. I've just realised..."
I assumed he was using a custom battle system, and not the default
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Posted 2006-11-18, 02:27 PM in reply to BlueCube's post starting "I assumed he was using a custom battle..."
Well, I got it to work with the variables (don't know why I didn't think I could use them ;/), but it's gonna be hella-hard to make monsters be able to use skills, magic, etc...Party members are going to be hard, also (I never was good at ABSs/CBSs).

EDIT: When I use the /v[x] command to show variables, it shows up as /v[0005] (or whatever number I'm using)...Did I do something wrong?
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Posted 2006-11-18, 03:52 PM in reply to Noob101's post starting "Well, I got it to work with the..."
So you ARE using a custom system?

Right. Explain exactly what you want, please.
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Posted 2006-11-18, 05:26 PM in reply to Lenny's post starting "So you ARE using a custom system? ..."
Yeah, it's a custom system. I don't really need anything anymore, I'm set. Thanks, guys.
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Posted 2006-11-18, 06:50 PM in reply to Noob101's post starting "Well, I got it to work with the..."
Noob101 said:
Well, I got it to work with the variables (don't know why I didn't think I could use them ;/), but it's gonna be hella-hard to make monsters be able to use skills, magic, etc...Party members are going to be hard, also (I never was good at ABSs/CBSs).

EDIT: When I use the /v[x] command to show variables, it shows up as /v[0005] (or whatever number I'm using)...Did I do something wrong?
This is because you are using the wrong slash, \v[0005] is what you want

(Edit: Unless you figured it out already, I guess)
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