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More Shit I Don't Understand
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Posted 2005-01-10, 05:38 PM
Super Nintendo / Super Famicom Action Replay code conversion
The Game Genie codes featured on this site must be converted to (Pro) Action Replay format for use with import systems. The Action Replay uses a AAAAAADD code format, where "A" indicates a SNES memory address and "D" indicates a data value. One recommended way to perform this conversion is through the freeware MS-DOS GG2PAR utility written by Lord Esnes. It is provided below as a single zip file which contains the GG.exe program and a small documentation file. A program such as PKUnzip is required to restore the files prior to use.

GG2PAR runs from the MS-DOS command line. For example, the code to obtain ten lives in Final Fight 2 is DBCF-C7D6.

C:\> gg dbcf-c7d6

GG ; Game Genie Codes to Pro Action Replay Codes.
By Lord Esnes ; 1997 (c)

dbcf-c7d6 -> 82a21c09

Thus, the equivalent Action Replay code to accomplish the same effect in the game is 82A21C09.

Please note: There is no absolute guarantee that a converted code will work. Since Game Genie codes are derived primarily from the North American versions of cartridge, a converted code should work with that version of the game. However, if a game was modified for European or Japanese release, it's possible that the code addressing was altered, making it unlikely the code will work.

What the hell does any of that mean? Does it mean if I buy a SNES I can't use codes for it?
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