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Posted 2012-04-08, 09:46 PM in reply to Asamin's post starting "Graphics wise, most games could be a..."
I don't think with Bethesda it was an issue of money, but more the fact that the focus was on the sheer mass of content.
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Posted 2012-04-08, 09:57 PM in reply to Wallow's post starting "I don't think with Bethesda it was an..."
1st order of business: The name of the thread is misspelled.

2nd: They have to focus on content and therefore spend all their money there. They only have so much money they can spend on one project. Clearly they didn't have the money for graphics and content.
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Posted 2012-04-08, 10:01 PM in reply to Asamin's post starting "1st order of business: The name of the..."
Asamin said: [Goto]
1st order of business: The name of the thread is misspelled.

2nd: They have to focus on content and therefore spend all their money there. They only have so much money they can spend on one project. Clearly they didn't have the money for graphics and content.
There are deadlines to a project. I'm sure it was more of a time factor than a money factor. But I'm speaking ill informed. I don't know the economic status of Bethesday's development branch.
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Posted 2012-04-09, 07:42 AM in reply to Wallow's post starting "There are deadlines to a project. I'm..."
I feel like a time factor is more likely. But still, they develop half the game before they announce that their even working on it so that they can get a time idea. So I image that it is actually more a factor of that is the style they like to do their games in. That or a computer requirements one. I can't imagine a computer trying to render all that in a super high quality.
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