Certain aspects of programming WarHammer UIs are infuriating, especially ScrollWindows. Spent like 2 hours trying to figure out why the scrollbar wouldn't stop saying there was no need to scroll...
Certain aspects of programming WarHammer UIs are infuriating, especially ScrollWindows. Spent like 2 hours trying to figure out why the scrollbar wouldn't stop saying there was no need to scroll...
Ahh... the life of a programmer. Watched my friend debug some C++ trying to figure out why 3 extra cubes were appearing when the previous level erased them and called 3 to be onscreen with the next level. 6 cubes total, 1 function calling 3. Baffling.