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Posted 2009-03-19, 10:38 PM in reply to Willkillforfood's post starting "I'm not quite sure how that translates..."
No, from a materials and labor standpoint, they were losing money on the original machine. This has been confirmed by several independant sources that estimate such things.

TBH, I expect that if they are making money on consoles now, it's not much. The EE+GS removal can't save more than $100, since the PlayStation 2 only costs about that much; there could be glue components involved that inflated that price, but I don't remember reading about any when I looked at a teardown. You can get a nice card reader for about $30. The USB connectors cost less than $10. So for them to be making money on consoles, Cell and blue laser cost reduction and volume increases would need to reduce the cost by almost $200.
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Posted 2009-03-20, 07:08 PM in reply to WetWired's post starting "No, from a materials and labor..."
Well, if they were losing money on just parts/labor, then I guess the R&D had to be priced into the parts. If not then they were getting pummeled bad. I don't know what their cost allocation technique is, but cost allocation is why the government reports "200 dollar toilet seats" or whatever. They've allocated R&D and other indirect expenses down to each part, and inflated the cost associated to it much beyond the actual cost of that toilet seat or what have you.
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Posted 2009-03-20, 09:32 PM in reply to Willkillforfood's post starting "Well, if they were losing money on just..."
You're not hearing me. Independent firms estimated the cost due only to parts and labor; they made a list of all the components and determined the price to assemble it at the current market rates. Surely the cost of developing the system is applied to game royalties.

http://www.engadget.com/2008/12/23/p...s-300-cheaper/
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Posted 2009-03-20, 10:39 PM in reply to WetWired's post starting "You're not hearing me. Independent..."
A good chunk of the R&D costs were from Intel's Cell processor and the blu-ray. I thought they'd developed their hardware, hence the talk about the R&D costs. The R&D is priced into the cell processor and the blu-ray drive I'm sure . I wonder if their "market rate" is with the discount sony would inevitably get from buying in such large quantities.

With all that being said, I'd assume that blu-ray drives and the cell processors have gotten quite a bit cheaper now. I don't think it'd be unreasonable to hit that $200 reduction in price between the blu-ray and the cell processor by now.

http://shopper.cnet.com/1770-5_9-0.h...q5628240023473

You can buy blu-ray players for close to 200 dollars now retail. That's $150 less than what it was at launch. I can guarantee that Sony's getting a material discount on even these prices. Although I guess the one in the ps3 could be higher quality? I can't seem to find any prices for the cell processor now though.
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Posted 2009-03-21, 01:08 PM in reply to Willkillforfood's post starting "A good chunk of the R&D costs were from..."
Actually, the price of the cell processor used in the original PS3 is $60 (and intel had nothing to do with its development). If you read the article from the link, the current BOM price of the PS3 is $447, as of December (and this is the model currently on the market).
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Posted 2009-03-22, 10:29 AM in reply to WetWired's post starting "Actually, the price of the cell..."
I'm about due to get a PS3...
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Posted 2009-03-22, 07:32 PM in reply to Jessifer's post starting "I'm about due to get a PS3..."
I was actually on track when my parents bought me a PS1 waaaay back in 1998. I had it for like 7 years and it finally broke down. By the time I got a PS2, it was 2 years shy of being updated to a PS3.

Ahh the good ol' days with games like Spyro and Frogger...
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