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Posted 2008-12-01, 08:20 AM
in reply to Goodlookinguy's post starting "I've been looking at the game, and..."
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I've been looking at the game, and there's really nothing yet. So I'm not sure what I could do with it. I do program in Ruby nowadays, if you didn't know that. I heavily suggest using Ruby for this type of game to make nice random systems, that are far stronger/faster(in creating and in output) in Ruby then trying to event-them :D.
To add on to that, I saw the rat fight. The system for fighting is weak. It will need to be heavily worked on.
============---o---============
Here's how to improve the system.
* Weapons defined under variables defined under common events.
*- Basically,
[WEAPON NAME]->NEXT
{VARIABLE NAMED [WEAPON NAME]}->NEXT
(COMMON EVENT WITH A BUNCH OF IF/ELSE STATEMENTS CHECKING AGAINST VARIOUS WEAPONS COMBINED WITH THE STRENGTH OF THE USER)->NEXT
(COMMON EVENT AGAINST MONSTER USE (COMMON EVENT BEFORE THIS ONE) CHECK IF STRONGER OR NOT, IF OKAY, RETRIEVE WEAPON VALUE WITH STRENGTH FOR OUTCOME. IF MONSTER WILL BE DEAD, ONE MESSAGE, ELSE, ANOTHER MESSAGE, CONTINUE FIGHT.)
If you honestly want a good system, you will have to understand the nonsense I wrote above. I'm going to go ahead and just make two weapons to show you how much work it takes.
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Well your right, its just concept at the moment. The way the battle system is laid out sounds great, just long like you said. I can pretty much understand what you wrote above, so that means i have hope  . If i see that its too much work, i'll set my eyes on learning ruby.
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
I'm also guessing that because you've actually payed attention to this, all of this text-based game idea is possible? (has anyone ever made something like this? I've been looking around and i can't find)


Last edited by Wolfturn; 2008-12-01 at 08:22 AM.
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