That aside, I'd say of those listed the most usefull would be teleportation and duplication, assuming that when I "un-duplicate" I retain the knowledge and experience of all my clones.
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Including the pain? You would remember the pain they felt.
Also speed is Distance Traveled/Covered/Moved Over/(Insert any word you want here) vs. Time taken to get there. For instance I will use Diablo 2 (Here on D2) as an example.
To calculate speed in the programming the devs used the amount of distance travelled vs. time taken to get there. This is the formula for the Barb without any boosts in D2.
4000 (Units Moved) / 40 secs elapsed. This would be 4000 divided by 40. The barbarians move speed is 100. He can move 100 Units a second. Note that I just stole the numbers from the base program not the name I just put units there for lack of better knowledge. Anyways using this formula they created an instantaneous movement called Teleport. This looks more like this though.
65235 (Units again) / 1 Second Elapsed. This would be instant movement and this is how they programmed the Teleport move in D1. All they did was attach a movement and image to it to make the wizard look like he is casting a spell much like the animation they put on the attack function to make the warrior actually look like he is hitting the enemy with his sword. In the case of more advanced games it looks like this though. Infinite / 0. This is after they pierced the limit with programming but Teleport still works like that.
Technically since this counts at travelling it's Teleportation is still a Distance vs. Speed formula and that technically just means you move
super fast. Like
superhuman speed.