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Posted 2008-02-28, 01:12 PM in reply to pepzi's post "tmnt rpg"
That is significantly awesome! I like the looks of it. What's your general approach to the climbing system?

I worked on a jumping system a few years ago which was interesting but difficult due to RPGMaker 95's lack of ability to "instantly" check the premise of local co-ordinates (e.g. if the tile three squares left of the player was passable or otherwise fit for landing).

How will your fighting system work?
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