I had found on my Priest when levelling, Shadow Weaving was stupid as the mob was often dead before I had a full 5 stacks on it, which is why I left it and Misery off.
They're mainly PvP or PvE raiding talents because the total damage increase they give you grinding is quite pathetic.
Improved VE was mainly a filler, I'm at work doing this so I wasn't wholly concentrating, the points would be better spent in something like Blackout or more Shadow Affinity (although with 6% you should have little trouble with resists).
Even if only 1 were on it, that's 3%. Misery gives you the whole thing immediately, so I don't see what that has to do with anything. In any case, in combination, that's an 8% damage increase just by putting up SW:P; I don't see why you'd want to miss out on that.
Even if only 1 were on it, that's 3%. Misery gives you the whole thing immediately, so I don't see what that has to do with anything. In any case, in combination, that's an 8% damage increase just by putting up SW:P; I don't see why you'd want to miss out on that.
I misread Misery then. Also, Shadow Weaving is being nerfed next patch to 2/4/6/8/10%.
I usually would go for things that would keep my downtime to a minimum versus getting a small damage boost while grinding. It seems to be similar to how pointless Impale is for Warriors if you're Dual Wielding.