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Posted 2006-07-14, 02:44 PM in reply to BlueCube's post starting "Collision: The hero does not have to..."
XD Hey, That'd be perfect for my LOZ battle system I'm making!
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
Atnas
 



 
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Posted 2006-07-14, 04:17 PM in reply to Atnas's post starting "XD Hey, That'd be perfect for my LOZ..."
Well Im sorry I have been out, but Ive been having so much fun now that I know how to use switches! I have a few more questions though. I know there is an open shop window, but there is no "Rest in Inn" option or anything that I see using XP. How could I set up an inn enabling you to be fully restored when entering a room after you have paid for it, yet not repeating itself? Another general question: can I use more than 2 tilesets on a map (excluding the event graphics)?
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VonCreme is neither ape nor machine; has so far settled for the in-betweenVonCreme is neither ape nor machine; has so far settled for the in-between
 
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Posted 2006-07-14, 05:27 PM in reply to VonCreme's post starting "Well Im sorry I have been out, but Ive..."
I'll explain the inn script once I have completed something... lack of time...BRB
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
Atnas
 



 
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Posted 2006-07-14, 05:35 PM in reply to VonCreme's post starting "Well Im sorry I have been out, but Ive..."
VonCreme said:
Well Im sorry I have been out, but Ive been having so much fun now that I know how to use switches! I have a few more questions though. I know there is an open shop window, but there is no "Rest in Inn" option or anything that I see using XP. How could I set up an inn enabling you to be fully restored when entering a room after you have paid for it, yet not repeating itself? Another general question: can I use more than 2 tilesets on a map (excluding the event graphics)?
Well for the Rest in inn part what you could do is this...

<>Message: Would you like to stay at the inn for just $5?
<>Show Choices: Yes rest at inn for $5, No too expensive
: [Yes rest at in for $5] Handler
<>Conditional Branch: Money 5 or more
<>Change Money: - 5
<>Message: Ok enjoy your stay.
<>Complete Healing: Entire Party
<>
: <>Else Handler
<>Message:Sorry you don't have enough money to stay here.
<>
: End
: [No too expensive] Handler
<>Message:Please come again.
<>
: End
<>

And for the other question no you cannot use more than one tileset in one map unless you put 2 or more together to make it one tileset
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phsyco025 is neither ape nor machine; has so far settled for the in-betweenphsyco025 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2006-07-14, 07:02 PM in reply to phsyco025's post starting "Well for the Rest in inn part what you..."
=b okay, ya beat me to it.
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
Atnas
 



 
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Posted 2006-07-14, 08:01 PM in reply to Atnas's post starting "=b okay, ya beat me to it."
lol sry
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phsyco025 is neither ape nor machine; has so far settled for the in-betweenphsyco025 is neither ape nor machine; has so far settled for the in-between
 
 
phsyco025
 



 

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