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Posted 2005-03-21, 10:02 AM in reply to Aurvian's post starting "I want to say I have created a cool..."
Wed said that...not me......
Edit: 
You beat me to it...


If we're gonna use XP, then we won't be able to have little cut-scenes...rm2k3 is by far the better (compared to XP), so I say we use that...it got the better battle system as well so...

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Aiiee...you edit your post too much, I gotta edit mine all over again now......in LOTR (book version) I seem to remember our Ent friend calling the hobbits halflings...so...

Last edited by Lenny; 2005-03-21 at 10:10 AM.
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Posted 2005-03-21, 02:53 PM in reply to Lenny's post starting "Wed said that...not me...:p...You beat..."
Lenny said:
If we're gonna use XP, then we won't be able to have little cut-scenes...rm2k3 is by far the better (compared to XP), so I say we use that...it got the better battle system as well so...
Yea true 2k3 is better at that... but it can be fix with scripting cause with coding I was still able to make a good cutscene it just goes by way to fast...
and the labels are all fucked up =\. they really need to come out with a patch. But imma start a new story on 2k3 about bounty hunters prob and knights....

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Yo wedge I was reading a post in another forum and it gave me a great idea. Mix ffx battle system with legend of legaia... it be hot.
You know how when you fight your special bar goes up... well have it when its full and you choose to pull of a special you have to put in a certain command for a certain character. here is a quick example i made using paint.

Custom Battle System
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Posted 2005-03-22, 01:18 PM in reply to Aurvian's post starting "Yea true 2k3 is better at that... but..."
And here is what you've all been wainting for!

The latest installment of The Power Pernicious!

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I haven't got much time so...

The guy in the cloak reveals Jason's real name (Raphael).

Where it keeps on flicking to a different place (the dark room with the guy who kills the other with magic, and the one with the ships). The force is the invasion force. I'll describe more when I got more time.

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One other thing. The Power Pernicious is something I'm writing, or have been writing since September. It is part of a series I'm writing called the Worlds of Muldrum. Which means that the story isn't primarily for this game, I'm letting it be used for the game. Change the names if you must, I'm keeping the as I want them. If you want to change the story line, then by all means do.

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Unless I feel extremely kind by the end of everything, then if the story is used, I'd like it if somewhere in the credits it could be said that the game is based upon the book "The Power Pernicious" by Lenny...we can sort it out later...again when I have the time.

Have fun picking over the story to bits as you get info for sprites and the like. Tomorrow I will explain what is happening in the story, and the scenes I have playing in my head and what I would do if changing this inot an RPG Game.

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To say I don't have a lot of time, I sure am typing a lot...
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Posted 2005-03-22, 02:49 PM in reply to Lenny's post starting "And here is what you've all been..."
Logo
Here is the logo and remeber to check out that battle system.
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Posted 2005-03-23, 10:38 AM in reply to Aurvian's post starting "Logo..."
I think it might do to leave this thread open, and use it for our discussions and post anything important in thread three??? ANyone agree???
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Posted 2005-03-24, 09:31 AM in reply to Lenny's post starting "I think it might do to leave this..."
Lenny said:
I think it might do to leave this thread open, and use it for our discussions and post anything important in thread three??? ANyone agree???
I'm strait with that
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Posted 2005-03-24, 06:38 PM in reply to Aurvian's post starting "I'm strait with that"
well the battle system with Legend of legaia was quite simple it required you to code in your turn based attacks putting up, down, left, and right into different combonations.
The fun part was prob the req. (this will help us add another type of stat.)
a req. is the combo Bar. the main character starts out with 3 slots (this could be a potential stat in our game possibly called CFS short for Characters Fighting Strentgh) I forgot how you made it go up but near the end of the game you could execute a combination with ten slots. or nine i forget the max was either nine or ten slots. Also, there were other req but they dont seem so important.


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O yea I need to know attacks the characters will be learning

Last edited by Aurvian; 2005-03-24 at 06:43 PM.
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