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Posted 2005-03-11, 12:13 PM in reply to kockblocker1's post "Priest builds"
After doing 4 respecs of my mage by level 53 because I didn't fully understand the class, I've decided to hold out on using talent points untill at least level 25 on my priestess. I'd be interested in seeing popular tallent builds with explainations for priests, though, as it would help me solidify my direction.
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Posted 2005-03-11, 01:23 PM in reply to WetWired's post starting "After doing 4 respecs of my mage by..."
This is what my planned Holy/Disc Priest will look like. He's planned for Instancing and PvP. Should be interesting.


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Class: Priest
Level: 60


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Discipline Talents (12 points)


Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.


Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.


Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.


Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.


Holy Talents (39 points)


Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.


Holy Specialization - 2/5 points
Increases the critical effect chance of your Holy spells by 2%.


Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.


Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.


Holy Fire - 1/1 point
Consumes the enemy in flames that cause 90 to 116 Fire damage and an additional 28 Fire damage over 8 seconds.


Inspiration - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.


Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.


Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.


Spirit of Redemption - 1/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.


Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%.


Master Healer - 5/5 points
Reduces the casting time of your Heal and Greater Heal spells by 0.5 seconds.


Holy Nova - 1/1 point
Causes an explosion of holy light around the caster, causing 80 to 88 Holy damage to all targets within 10 yards. The effect also temporarily reduces your threat level against nearby targets for 5 seconds.


Shadow Talents (0 points)


None
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Vollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in lifeVollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2005-03-11, 04:19 PM in reply to Vollstrecker's post starting "This is what my planned Holy/Disc..."
Don't get Holy Fire, 1 minute cooldown is fuckin' buns. Not to mention, as a healing spec, you don't want to be doing any damage.

As far as Holy Specialization (talent) goes, I've heard mixxed things on whether it works with healing spells or not. I mean, if it does, it's definitely a keeper. If it doesn't, then the talents could be spent somewhere in the discipline tree, possibly for reduction on instant cast spells.
So this baby seal walks into a club.
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Posted 2005-03-11, 05:44 PM in reply to ask_rabber's post starting "Don't get Holy Fire, 1 minute cooldown..."
Thats good to know. If at all possible as WW said I don't want to have to do much (if any) respecing. My next respec on my Warlock is gonna cost me 20 gold
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Posted 2005-03-11, 06:35 PM in reply to kockblocker1's post starting "Thats good to know. If at all possible..."
I think of it this way, every talent helps you in some manner. You can't really go WRONG.
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Posted 2005-03-11, 08:24 PM in reply to ask_rabber's post starting "Don't get Holy Fire, 1 minute cooldown..."
The Holy talent skill that is an attack is the weakest attack in the game, considering casting time, cooldown, and mana vs damage.
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Posted 2005-03-12, 03:59 AM in reply to Grav's post starting "The Holy talent skill that is an attack..."
I was debating Holy Fire myself, it was more of a, "Ah, what the hell?" kind of Talent.

I'm trying to be specced for Instance Healer and Group PvP at the same time. Holy Fire is a bit long of a cast time, so that talent may go elsewhere.

We'll see.
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Posted 2005-03-12, 04:00 AM in reply to ask_rabber's post starting "Don't get Holy Fire, 1 minute cooldown..."
ask_rabber said:
As far as Holy Specialization (talent) goes, I've heard mixxed things on whether it works with healing spells or not.
I hear it doesn't. It's filler to get to another tier of Talents.
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Posted 2005-03-12, 09:54 AM in reply to Vollstrecker's post starting "I hear it doesn't. It's filler to get..."
So get improved renew, something you'll actually use.
So this baby seal walks into a club.
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Posted 2005-03-12, 11:03 AM in reply to ask_rabber's post starting "So get improved renew, something you'll..."
Already did...
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