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Posted 2005-01-02, 03:59 PM in reply to BlueCube's post starting "Never played either of those games.. so..."
He's asking if you could add a system that tracks your evil/good deeds and affects your appearance/stats and displays that information in the pause menu. Basically he wants to know if it's possible to make a dynamic character alignment system in RPG Maker.

Il papa caca nei legno?
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Posted 2005-01-02, 04:54 PM in reply to RoboticSilence's post starting "He's asking if you could add a system..."
In the pause menu? No, unless you're using RMXP, in which case, have fun scripting that one in (I'm not even touching that .. HORROR).

Anyway, in RM2k3 at least, you can set a 1x5 picture that will just be your bar, and set that to the width of a variable ([xxxx]Alignment, I guess).

Then use a keypress (or an item) to call a Common Event that will display the bar. You can even have another picture be the "background" for it, and have it scroll in.. whatever you want, really.

Not too difficult, I think I'll build a demo later.
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Posted 2005-01-03, 04:23 AM in reply to BlueCube's post starting "In the pause menu? No, unless you're..."
Looking at what RS said, I've got a little idea of what could be done...but as it is me, my idea involves lots and lots of switches...

Maybe if throughout the game different options pop up on what to do...for example:

Old woman with lots of money trying to get to bank, do you: Help her to the bank, or kill her and take the money?

Crude example but...by helping her, you get points added to your hero status if you will, which start you off going to good, and with the second option, you ose points, but get a lot of money...

But then you would need pictures for every points thing...though you could have a little bar down the side of the screen, split in the middle by a line...if you get points, green starts appearing above the line, if you lose them, red appears below the line...and the two bars stay there, not, say if you lose points the green goes down, just red appears...and then you can have different abilities for the hero status...more good if you are dominantly green, and more destructive if dominantly red...

So the more green you get...the more helpful you get...the more heroic, with legendary swords, and protective shields...and the more red, the more evil with extremely powerful evil spells, and destructive swords...

And maybe the players appearance can change...their clothes...their face...

Thinking back to the bar...if the green gets to certain stages, then the red disappears...how to explain...the two different parts of the bar have marks every so often, close together at first, before widening out...(kinda like experience points needed to get to the next level), and when a certain mark is reached, the opposite colour loses a bit of it's bar...say a mark is reached on the green, then the red reduces...

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Im forgot the switches part...


I said:
Maybe if throughout the game different options pop up on what to do...for example:

Old woman with lots of money trying to get to bank, do you: Help her to the bank, or kill her and take the money?

Crude example but...by helping her, you get points added to your hero status if you will, which start you off going to good, and with the second option, you ose points, but get a lot of money...
Each answer puts on a switch which changes the bar picture to show the consequences of the action...

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The start screen...if you create a sprite for a few bar pictures...then you can keep on taking away the current hero...and replacing it with the hero that suits the current bar position...but there will be a lot of positions...maybe do it for every other mark reached...but then you need to add in part of the other bar to make it seem different...

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I said something about different weapons etc....common events for all the shops...the different common events tie in with each switch...

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I write too much...I'll stop there...

Last edited by Lenny; 2005-01-03 at 04:28 AM.
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Posted 2005-01-03, 11:02 AM in reply to Lenny's post starting "Looking at what RS said, I've got a..."
Yeah, I would follow Bluecubes example. It is quite easy to use the pictures, and the hero/bad guy tutorial thing can be found at Gaming World! Have fun!
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