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Posted 2004-11-14, 06:45 AM in reply to BlueCube's post starting "Yeah, that's basically how you do it -..."
Could you not have the common event put up a choice menu for which summon, instead of diff. summon options for ecah summon (Summon 1, 2 etc.):

Trigger: Hero Summoner uses Summon command.

Call common event: Summon

¦
¦
\/

Message: Which Summon would you like to summmon?
Show Choices: Fred/Bill/Sophie/Jen

etc. - no need to write it all out, you know how it works, though buule doesn't. nnh, we got print screens.

In each choice handler, could you then put the getting rid of members etc.

But then you'd also need a switch before that for each monster, to be turned on when you get them. Oh sod it, I'm using a print screen.

Oh sod it again, the screen won't fit in one.

Looks like I'll write it out then.

Code:
<>Branch if Switch [0001:FredSummon] is ON
<>Show Message: Summoning Fred
: Else Handler
<>Branch if Switch [0001:Fred/BillSummon] is ON
and so on. With the Message Who you wanna summon, and the choices.

You'd need to have a Switch for each Summon:

0001:FredSummon --> When have only Fred in party.
0002:Fred/BillSummon --> Fred and Bill in party.

And so on. And if summons disappear in the game, say are captured, you'd need switches for whatever.

I can't remember who I'm talking to. Is it Blue, or buule??
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