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Posted 2004-09-30, 02:55 AM in reply to `Insolence`'s post starting "lol. D2BS even has a built in..."
actually, it is possible to fire more than 1 screen away, but i think u have to hold your mouse key on the char b4 they leave the screen, and it keeps on firing @ them.
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PureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzPureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-09-30, 03:07 AM in reply to PureRebel's post starting "actually, it is possible to fire more..."
That's known as Namelock.
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Vollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in lifeVollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2004-09-30, 03:24 AM in reply to Vollstrecker's post starting "That's known as Namelock."
What,, you're confusing me.
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Sovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-09-30, 04:27 AM in reply to Sovereign's post starting "What,, you're confusing me."
zz, an example. when u kill meph with a FB/Meteor Sorc, u right click on him and hold down right click. and it keeps on attk'ing him when he goes off screen.
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PureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzPureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-09-30, 10:55 PM in reply to PureRebel's post starting "zz, an example. when u kill meph with a..."
holding down the click sends a diferent type of packet and ez differentiated thus name lock has no relevance
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blckshdwdragon is neither ape nor machine; has so far settled for the in-betweenblckshdwdragon is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-09-30, 10:58 PM in reply to blckshdwdragon's post starting "holding down the click sends a diferent..."
Name lock is holding down the attack button on a character's name even after the move off screen.

AutoAim does pretty much the same thing, except you never had to have the target on-screen. Actually, I'm sure if you compared the packets that they're likely the same. Maybe I'll check into that later.
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Vollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in lifeVollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2004-09-30, 11:07 PM in reply to Vollstrecker's post starting "Name lock is holding down the attack..."
Vollstrecker said:
Name lock is holding down the attack button on a character's name even after the move off screen.

AutoAim does pretty much the same thing, except you never had to have the target on-screen. Actually, I'm sure if you compared the packets that they're likely the same. Maybe I'll check into that later.
no..... doing a manual name lock forces you to stay in 1 position, AA lets u move around and fire off screen thus they arent the same
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blckshdwdragon is neither ape nor machine; has so far settled for the in-betweenblckshdwdragon is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-09-30, 11:08 PM in reply to Vollstrecker's post starting "Name lock is holding down the attack..."
many people seem to think that AA is very detectable, but in my own experience, the same as botting.
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Mydogisyourdog is neither ape nor machine; has so far settled for the in-betweenMydogisyourdog is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-09-30, 11:08 PM in reply to Vollstrecker's post starting "Name lock is holding down the attack..."
kk
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PureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzPureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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