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Posted 2004-08-12, 12:51 PM in reply to BlueCube's post starting "I don't know how that works in DW4..."
That is like ff7, in Dragon Warrior 4, you play through many chapters. in the first you play the main character etc. etc. In chapter 4, you play a guy who works as a merchant. People come in and sell you weapons and armor and sometimes you get a rare weapon. When a customer comes in, they want to buy something and offer a price. You choose whether to sell it to them or not. Sometimes they offer higher amounts than what its worth and sometimes they want the item really cheap. When you leave there, you get to keep any items that weren't there when the chapter started(like this very strong weapon a knight sells you) as long as you don't sell them. I want the player to be able to build an entire city and name it and everything. That will be the best mini-game/side-quest in the world! Thanks Bluecube!
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Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
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Posted 2004-08-12, 02:10 PM in reply to Draco2003's post starting "That is like ff7, in Dragon Warrior 4,..."
...So, it would just be a sequence where you'd just have a bunch of branches asking for an item for a price?

<> Message: "I want to buy a Potion for 300 GP"
<> Choice: Sell/Don't Sell
...<> Get gold tally
...<> Take away a potion
...<> Blah
:End

<> Message: "I want to buy an Invincible Armor for 100 GP"
<> Choice: Sell/Don't Sell
<> Etc.

Then at the end, just tally what you have and don't have..

Again, I've never actually played the game, so I don't have a clue of what you're looking for.
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Posted 2004-08-12, 04:43 PM in reply to BlueCube's post starting "...So, it would just be a sequence..."
GAH, it's kinda hard to explain.....maybe if you got the rom, for educational purposes of course, you could get to chapter four and check it out. It would take 10 hours at the most. Then you could explain how it was done, and delete the rom and emulator. Please I really need this. Sorry for such a difficult question, but I explained it the best I could.
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Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
Draco2003
 



 
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Posted 2004-08-12, 06:00 PM in reply to Draco2003's post starting "GAH, it's kinda hard to..."
Eh, to go through a game for 10 hours just to see what the shop system is like.. that's really not something I'm going to do at this point. Plus, if the shop system is really complicated (which it probably is if you can't explain it) that's another 10-20 hours of coding/testing/debugging.

I'd say to either spend a LOT of time coding what you want, or use a much simpler version of it. Besides, if anyone's played that game they'll just look at that part and go "Bah, he just took that off of Dragon Warrior " and not really care about any of the work you put into it.
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Posted 2004-08-12, 10:08 PM in reply to BlueCube's post starting "Eh, to go through a game for 10 hours..."
Now that you put it THAT way, I think I will make my own merchant system, but I want to be able to have the player build there own entire city(Mayor's office, armory, weapons shop, items shop, and local houses that residents live in. It would be like a resort town or something, and you'd have to advertise to get more people and expand more.) Thanks for trying though, Blue.
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
Old
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
Draco2003
 



 
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Posted 2004-08-13, 05:17 AM in reply to Draco2003's post starting "Now that you put it THAT way, I think I..."
That's actually not too hard. You'd just have to set up the houses using Upper Layer tiles within a bunch of events. First page is blank, second page is the house tile (with a switch to activate it, of course). Then, whenever you "buy" that house, it'll appear within town.

The "advertising" would just bring in a set amount of people over time. Say, 3 people, one every 7 minutes for the "advanced" advertising, and 2 people, one every 12 minutes for the cheaper version. You'd have to buy new advertising in various stages of the game, each bringing in certain people. Of course, that's just my idea of an advertising system, but the idea is to trigger those house switches so that everyone has a house to live in.
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-08-13, 05:59 PM in reply to BlueCube's post starting "That's actually not too hard. You'd..."
HOLY GUACAMOLE You are a bloody genius!!! thanks and ill give it a try. You have answers to just EVERYTHING(or ways to get around it with the same effect). You are indeed a wealth of knowledge. Peace, until next time.
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
Old
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
Draco2003
 



 

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