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Posted 2004-08-10, 01:22 AM in reply to Titusfied's post starting "Quick question though. Is it 70 hours..."
Titusfied said:
Quick question though. Is it 70 hours of straight gameplay, or are you taking a lot of time away from the plot so you can level your characters?
It's taken me 70 hours, and I've spent maybe a combined total of 15 hours leveling up. Although, I am a pretty big Jew when it comes to finding every last fucking thing in the dungeons, so my finished total would probably be a lot longer than most other people's anyway.

Vollstrecker said:
When you hit disc2, be prepared to read a significant portion of storyline, Raz, but most of it starts finally coming together.
That's actually what I'm looking forward to the most. I'm saved in the Soylent System in Solaris right now, and I just got done seeing that whole "Lacan" sequence like an hour prior. Does the game wrap the whole story up by the end, or does it follow in true anime tradition by leaving a bunch of shit unresolved?
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Posted 2004-08-10, 07:10 AM in reply to Raziel's post starting "It's taken me 70 hours, and I've spent..."
Raziel said:
That's actually what I'm looking forward to the most. I'm saved in the Soylent System in Solaris right now, and I just got done seeing that whole "Lacan" sequence like an hour prior. Does the game wrap the whole story up by the end, or does it follow in true anime tradition by leaving a bunch of shit unresolved?
Ah. You're getting to the exciting parts then... There's a badass movie sequence coming up, showing you the power possessed by Id...

That's gonna be part of my sig, I can guarantee that.
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Posted 2004-08-10, 09:17 AM in reply to Vollstrecker's post starting "Ah. You're getting to the exciting..."
Chrono Cross brought it together after you talked to Lucca/Marle/Crono (how does he talk?) on the Opassa beach.. it's a good story, and inventive.. but we also used the Records of Fate.. wouldn't that mean we were also being controlled? >_>
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Grav never puts off to tomorrow what can be done the day after tomorrowGrav never puts off to tomorrow what can be done the day after tomorrowGrav never puts off to tomorrow what can be done the day after tomorrowGrav never puts off to tomorrow what can be done the day after tomorrowGrav never puts off to tomorrow what can be done the day after tomorrow
 
 
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Posted 2004-08-10, 11:12 PM in reply to Vollstrecker's post starting "Ah. You're getting to the exciting..."
Vollstrecker said:
Ah. You're getting to the exciting parts then... There's a badass movie sequence coming up, showing you the power possessed by Id...
That's one of the things that genuinely upset me about the game. The first two hours are loaded with cinematics. But, after you meet Elly in the forest, you don't see a single cutscene until that one oddly placed sequence of the Weltall launching out of the Yggdrasil. After that...nothing.


GravitonSurge said:
Chrono Cross brought it together after you talked to Lucca/Marle/Crono (how does he talk?) on the Opassa beach.. it's a good story, and inventive.. but we also used the Records of Fate.. wouldn't that mean we were also being controlled? >_>
I'm fairly sure that this point was addressed in the plot guide I read a while back, but it's been so long that I can't remember the explanation for it. I think it had something to do with the fact that because Serge was the Arbiter and because he was the focal point for the division of the dimensions, the Records of Fate were incapable of directly influencing his behavior. It was either that or FATE was intending all along for Serge to play out that prescribed path until they both met in Chronopolis. At which point, FATE severely underestimated Serge's abilities and was destroyed, freeing the El Nido Archipelago from her influence.

And Chrono wasn't a mute in Chrono Trigger, he just didn't verbalize his thoughts into text becuase you were supposed to feel like you were him. They did the same thing with Serge in Cross. And you'll notice, Serge was capable of speech because Lynx was capable of speaking through him.

In my opinion, the whole "mute protagonist" thing is the fucking stupidest character choice you can make in an RPG. It makes absolutely no sense. Technically, you control the entire party, therefore shouldn't it presented as though you are the entirte party and not just one character? On top of that, many games backtrack and flip-flop with that shit. The Golden Sun games being a good example. Felix ( the main character from Golden Sun 2) was a side-character in GS1, and he had lines in that game. However, as soon as you take control of him in the second game, he's a fucking mute! That makes no sense!
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Posted 2004-08-10, 11:15 PM in reply to Raziel's post starting "That's one of the things that genuinely..."
Know why Chrono Cross was cool? Because it brought the Vader thing to whole new levels.

Let's see. The main antagonist is the main protagonist's dad. A robot, panther dad who takes over his son's body.

..................Yeeeeeeeeeeeeeeah.

Oh, and because Grobyc's StrongArm tech totally ripped off Vash the Stampede's Angel Arm.

Last edited by GravitonSurge; 2004-08-10 at 11:18 PM.
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Posted 2004-08-11, 12:24 AM in reply to Grav's post starting "Know why Chrono Cross was cool? Because..."
GravitonSurge said:
Know why Chrono Cross was cool? Because it brought the Vader thing to whole new levels.

Let's see. The main antagonist is the main protagonist's dad. A robot, panther dad who takes over his son's body.

..................Yeeeeeeeeeeeeeeah.
Well, Lynx wasn't actually a robot. FATE was a robot. Lynx was just FATE's living avatar. By the same token, Lynx and Serge's father were only linked because Lynx was made from the father's body. In terms of their personalities, it wasn't really the same as Vader. Vader was an evil piece of shit, but he still had some of Anakin in him. There was nothing of Sege's dad left in Lynx. He was (for all intents and purposes) dead and had his previously owned body bought out by Lynx.


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Oh, and because Grobyc's StrongArm tech totally ripped off Vash the Stampede's Angel Arm.
Yeah but is that really a bad thing? That was one of my favorite techs. It was certainly a hell of a lot better than watching Poshul throw her poop at the enemies.
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Posted 2004-08-11, 07:06 AM in reply to Raziel's post starting "That's one of the things that genuinely..."
Raziel said:
That's one of the things that genuinely upset me about the game. The first two hours are loaded with cinematics. But, after you meet Elly in the forest, you don't see a single cutscene until that one oddly placed sequence of the Weltall launching out of the Yggdrasil. After that...nothing.
Yeah, I noticed that. I do hope you noted the significance of Weltall launching, since I think that was during the time where Fei was in his little coma?

Fuck, it's been so long since I played the game, I don't wanna talk more, because I forgot what all you've seen and haven't seen...
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Posted 2004-08-15, 12:29 AM in reply to Vollstrecker's post starting "Yeah, I noticed that. I do hope you..."
Vollstrecker said:
Yeah, I noticed that. I do hope you noted the significance of Weltall launching, since I think that was during the time where Fei was in his little coma?
Actually the cutscene I'm referring to is when the Weltall launches from the Ygg as Fei is leaving for the Kislev border attack. It just came out of nowhere. No real significance attached to it, just a random CG sequence of Fei's gear launching.

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Fuck, it's been so long since I played the game, I don't wanna talk more, because I forgot what all you've seen and haven't seen...
Well, I actually just beat the game this morning, so you don't have to worry about spoilers anymore. Took me 92 hours.
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Posted 2004-08-15, 12:32 AM in reply to Raziel's post starting "Actually the cutscene I'm referring to..."
Well, your verdict?
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Posted 2004-08-15, 12:56 AM in reply to Vollstrecker's post starting "Well, your verdict? ;)"
Fucking awesome game. My only complaints were:

1) The english dub in the anime cutscenes wasn't even passable. The acting itself was mediocre, but the lip-synching was some of the worst I've ever seen. However, the intro wasn't a victim of this flaw. The intro was fucking amazing. It's just a shame that the rest of the cutscenes weren't up to that level.

2) I'm not sure if I actually liked the way Xenogears looked. In the final cutscene, the gear looked fucking badass, but in-game it was just this tangled wad of spikes. It was a disappointment after getting Weltall-2, which was by far the coolest gear in the game.

3) All of the plot on the 2nd disc was amazing. The gameplay was just too condensed for me, though. I would have greatly preferred it if I'd actually gotten to explore the Mass-Driver facility or the inside of Merkava instead of the Anima Relic ruins. It just felt really ridiculous to glaze over these important locations and force you to trudge through a few relic-based dungeons instead.

Aside from those things, it was incredible. Amazing story and some of best character development and character interation I've ever seen. I enjoyed it thoroughly.
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