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Posted 2002-09-20, 06:53 PM in reply to kaos's post "Starcraft: Ghost is not Starcraft 2. I..."
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Originally posted by Dark Dragoon
Most of what Kaos posted is called OVERBALANCED. 20 interceptors? Haha, blizzard already knows how people used mass carrier, they wouldn't make a 20 interceptor unit, thats just fucked up. Zerglings spitting acid? You wish, they already got hydralisks for that. Hyperlisk? OMG worse name EVER. Walker? Haha, thats also overpowered, 5 goons into 1=100 damage therefore meaning OVERPOWERED. Hydralisk Trample? once again, overpowered. You could destroy anyone's workers almost instantly, crippling them from the start. Rocketeer? Hell god damn no. Siege Tanks already fill that position. The only rockets in sc are missiles, and lockdown bullets. 14 player matches=extreme lag, and most people would have to deal with some god damn fucked up slow D/L's, not to mention lag caused by too many units, so lag + lag=unplayable game for MP, also the weather graphics could cause lag, so...no. Kaos, dont go posting things that are pure bullshit, it isn't nice.

can u prove any different ?? didn't think so btw overbalanced ? how can it be over balanced if u have no clue the hp and sheilds and everything else dumbass it takes more than the info given but if u can prove different and it is bull shit then i will look stupider but intil then stfu find the info before u post dumbass remarks
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Hell Hound is neither ape nor machine; has so far settled for the in-betweenHell Hound is neither ape nor machine; has so far settled for the in-between
 
 
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