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Posted 2008-10-08, 01:33 PM in reply to Wolfturn's post starting "Well, this is what i drew up. Level..."
You would give 20 XP each time you smith something? Would make it fairly easy to level, especially early on.

As for creating custom items, have an anvil (like you said) have a conditional branch, depending on the level. If level 1, blah. Level 2, blah. Basically like you said. If you'll need certain items to craft something, put it in the conditional branch on the anvil.

It would look awesome if you add a smithing menu that has graphics of what you can/cannot craft, your level, and exp, with the menu opening at the anvil.

I'm probably stating the obvious, but I like to think it helps.

As for the fishing system, I had a rough system in place for my harvest moon clone rpg in 2k. I doubt I have it, but I'll look.
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Noob101 is neither ape nor machine; has so far settled for the in-betweenNoob101 is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2008-10-09, 07:49 AM in reply to Noob101's post starting "You would give 20 XP each time you..."
Noob101 said: [Goto]
You would give 20 XP each time you smith something? Would make it fairly easy to level, especially early on.

As for creating custom items, have an anvil (like you said) have a conditional branch, depending on the level. If level 1, blah. Level 2, blah. Basically like you said. If you'll need certain items to craft something, put it in the conditional branch on the anvil.

It would look awesome if you add a smithing menu that has graphics of what you can/cannot craft, your level, and exp, with the menu opening at the anvil.

I'm probably stating the obvious, but I like to think it helps.

As for the fishing system, I had a rough system in place for my harvest moon clone rpg in 2k. I doubt I have it, but I'll look.

No depending on your level and what you craft/catch is different xp each thing. i was saying for common stuff at level 1 you'd get 5 xp for rare you'd get 20 xp or something like that. The smithing menu would be great actually, but i think that would require a script. i'll look it up and request it in RMXP.org unless someone can help me out here. anyways, i'm stuck in production of my game until my computer gets fixed. right now i'm on my old one that i ressurected from the dead lol. I'll try to get my RPg makers back on here, but i doubt that it could run em. Thanks though.

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Wolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzWolfturn enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2008-10-09, 01:51 PM in reply to Wolfturn's post starting "No depending on your level and what you..."
No luck finding the stuff from my fishing system : (

You're welcome, though.

Last edited by Noob101; 2008-10-10 at 01:39 PM.
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Posted 2008-10-09, 02:48 PM in reply to Noob101's post starting "No luck finding the stuff from my..."
Noob101 said: [Goto]
No luck finding the stuff from my fishing system : (

Your welcome, though.
Alright, thanks for the effort though.

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Posted 2008-10-09, 03:48 PM in reply to Wolfturn's post starting "Alright, thanks for the effort though."
Is this in 2K3 or what? The title says any. I can whip up a blacksmithing thing in 2K3 real quick if you'd like, then you can use that as a basis for what you need in whatever other program you are using.
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Posted 2008-10-10, 06:45 AM in reply to Draco2003's post starting "Is this in 2K3 or what? The title says..."
Draco2003 said: [Goto]
Is this in 2K3 or what? The title says any. I can whip up a blacksmithing thing in 2K3 real quick if you'd like, then you can use that as a basis for what you need in whatever other program you are using.
Yeah! Go right ahead man! I say any because i mean it, as long as i see it in another maker i could probably make it no problem. I'll just have to download 2k3. If you have VX and could make it there better, but if not. i'll just go ahead and download the 2k3. (thanks GLG for the website! :P)

Actually Forget it, I just got my blacksmithing system working! WOOT i'll post it up in a bit. I think its awesome! I made a common event that only starts up when Switch BLACKSMITHING LEARNED is on
then, its a parrallel process and it checks if switch Level 1B is on, if it isn't it waits till blacksmithing xp = 20 then it turns it on, and then on the next part it checks if xp = 40


Last edited by Wolfturn; 2008-10-10 at 07:18 AM.
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Posted 2008-10-10, 09:00 PM in reply to Wolfturn's post starting "Yeah! Go right ahead man! I say any..."
Wolfturn said: [Goto]
Yeah! Go right ahead man! I say any because i mean it, as long as i see it in another maker i could probably make it no problem. I'll just have to download 2k3. If you have VX and could make it there better, but if not. i'll just go ahead and download the 2k3. (thanks GLG for the website! :P)

Actually Forget it, I just got my blacksmithing system working! WOOT i'll post it up in a bit. I think its awesome! I made a common event that only starts up when Switch BLACKSMITHING LEARNED is on
then, its a parrallel process and it checks if switch Level 1B is on, if it isn't it waits till blacksmithing xp = 20 then it turns it on, and then on the next part it checks if xp = 40

I think there is a better method of going about this.

In fact, there is. No reason to use a bunch of switches. All you need are two variables to pull off that easy system. I like a system that uses an algorithm to "dynamically" change the experience increase rate of the user.

I may have said that a little strange, but what I mean is.

Lvl 1 = 20xp | Lvl 2 = 44xp | Lvl 3 = 67xp

Something like that. Come up with an algorithm and apply it to the experience and the items the user will combine/increase strength of.
 
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