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Posted 2004-09-04, 11:42 AM in reply to Lenny's post starting "I don't know yet. If it is, I'll..."
Err, what I posted was a QBASIC program to do what I thought you asked for. It won't work with RPG Maker, but you can copy/paste it into QBASIC if you have it.

I'll ask more clearly this time:

Is my theory on what you wanted correct? (i.e. something where you input a name, gender, etc. and have a story/list built around that)
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Posted 2004-09-04, 11:48 AM in reply to BlueCube's post starting "Err, what I posted was a QBASIC program..."
More or less. The theory stays the same, its just the name and gender that are different. Take The telemarketer theory #8. The message might be:

Godd Afternoon Mr. Bluecube. My name is Judy and I work for ___________ Rug Cleaning Company.

The above is to do with the surname.

Or #4.

Good afternoon Mr. Bluecube. My name is Judy and I work for ____________ Company.

If you chose male then the telemarketer's name would be Judy, if you chose female then their name would be Joe. It's just to make it more personal etc.
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
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Posted 2004-09-04, 03:38 PM in reply to Lenny's post starting "More or less. The theory stays the..."
Yeah, that would be more of a minor programming project than an RPG Maker one.

I suggest getting QBASIC 4.5 and playing around with it. It's a rather simple language (rather fitting that it's called BASIC). You can really do some neat stuff with it if you want to, but stick to RPG Maker if you just want an RPG.

http://homepages.ihug.co.nz/~twotowe...tware/qb45.zip

Extract it to C:\QBASIC\ . All the files will then be in C:\QBASIC\qb45\ , so run QB.exe to start it up. (Don't change the location, because DOS based programs don't like that.) Yeah, it's DOS based, but then again you can just write programs in Notepad (save them with a .bas extension) and import them if you don't like working within the DOS window.

I attached Lenny.zip, which contains Lenny.bas and Lenny.exe. If you don't want to download QBASIC first, you can just look at Lenny.bas in Notepad and see the result within the EXE (obviously, since the EXE is complied it doesn't rely on the Lenny.bas anymore, so no changes can be made).
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-09-05, 10:57 AM in reply to BlueCube's post starting "Yeah, that would be more of a minor..."
Wow. I like your little program. So, to make it my own, all I would have to do is copy it into a new document, change the Outcomes to suit the theories, and save it. Yes?
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Posted 2004-09-05, 11:37 AM in reply to Lenny's post starting "Wow. I like your little program. So, to..."
Lenny said:
Wow. I like your little program. So, to make it my own, all I would have to do is copy it into a new document, change the Outcomes to suit the theories, and save it. Yes?
Basically, yeah. You can also add more variables and inputs if you want. Just remember: All literal strings (such as the "#1) " part) must go inside quotation marks. To add a variable, you just use the variable name, outside of the quotation marks. Just look at the examples, I'm sure it's not TOO difficult, but if you need help just ask me over a PM (since this an RPGMaker forum, not a QBASIC one..)
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