Is there any possible way to make summons is rpg maker 2000/2003 and i mean "any" possible way. Well i guess now the best thing to do i is cross my fingers, pray, and hope someone answers.
Lots of other summons on that site too. You'll just have to make the animations yourself (just like you can for weapons and magic). Animations tab in the Database, in case you don't know where that is.
Oh should of said this in my last reply, it doesnt fit into sumoning but i thought i might as wee post it here. Can u make your charecters run up in actually hit the enemy in rpg maker 2003 instead of just swinging there weapon caus it would look way better? Is it illegal to sell the games u make on rpg maker even if u use all of your own recources? . sry for all the questions its just that i cant find the answers, and the reason ime asking them is caus ime really ensusiastic about making a game. Ive writen the story down, done a lot of the data base, but i just want some improvement and ive got to desighn the map and read a couple tutorials about the events. if u like i can post a reply (or something) saying the story so u can give me feedback. It just seems a shame having all that trouble downloading rpg maker 2003 and not being able to use its potential to make a good game/
Thanks a bunch
"Dont ask for the truth unless you have the courage to accept it" :me
Creating summons that stay in battle? I suppose you'd have to:
1) Create that summoned monster's charset/battle charset and add that as a new character in the Hero tab.
2) Have the "summon" skill set a switch. Add this skill at whatever time the character learns it.
3) That switch should activate a common event that adds that summoning character to your party, which has a built in "dismiss" skill..
4) ..which calls a common event (through a switch) that deletes that character.
You'll probably also want to add an auto-start event on every map that does #4 in case that summon stays until the end of the battle.
This technique allows that summon to gain levels as well - make sure to set the experience / stat curves appropriately. It also keeps everyone else in the battle there - if you want, make the common events add / subtract everyone else.
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Running up and hitting someone? That's easy, but you have to do it on a per-item basis. Just go into the Items section of the Database and click on the weapon. You'll see the Animation box - click on the Set button below it. Another screen will pop up. Find the "Movement before attack" drop-down box... you can figure out what to do from there.
i must be getting anoying now well sry but ive got 1 more question (you still havent anwered the one abou are u aloud to sell the games that you make?) how do i make a screen show up before the starting screen( new game, continue etc) like in play station games? oh and i read the thing about how to make your own starting screen but i dont understand it how do you get into the thing to make your oen bip map (or something like that?and could you give me your email so i could send you my story for the game?
SRY
"Dont ask for the truth unless you have the courage to accept it" :me
Guess I didn't see that question, but I have no idea about the selling thing.
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You can always post your story here..
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As to the title screen, you can't do that yourself, though when you save the project in gamedisk form (or run it from the RPG_RT.EXE in your project folder), you'll get a screen in front for Enterbrain...
Ok i got that (the summoning Thing got me heeps further into making the game) Yea but how do u create your own starting screen/game over screen?(the one that says new game etc, and i dont mean the words) Put it really simple if you can. I was just thinking that it might be to long but so ill put it in a new thread (review my story)
"Dont ask for the truth unless you have the courage to accept it" :me
I'll just quote myself from the other thread (There ARE other threads, you know)..
Quote:
1) Make a graphic (or edit a default RTP one). Use MS Paint if you want.
2) Import that new graphic.
3) Select graphic in database.
That's all there is to it. I cannot explain it much simpler than that.
The size must be 320x240, and keep it at 256 colors.
After you have your edited/new graphic, import it (using the Resource Manager, of course), then pick it in the database (in the System tab). From there, you're done!