Thread: Summoning
View Single Post
 
Reply
Posted 2003-09-25, 05:35 AM in reply to raven5540's post "Summoning"
Creating summons that stay in battle? I suppose you'd have to:

1) Create that summoned monster's charset/battle charset and add that as a new character in the Hero tab.

2) Have the "summon" skill set a switch. Add this skill at whatever time the character learns it.

3) That switch should activate a common event that adds that summoning character to your party, which has a built in "dismiss" skill..

4) ..which calls a common event (through a switch) that deletes that character.

You'll probably also want to add an auto-start event on every map that does #4 in case that summon stays until the end of the battle.

This technique allows that summon to gain levels as well - make sure to set the experience / stat curves appropriately. It also keeps everyone else in the battle there - if you want, make the common events add / subtract everyone else.

===============

Running up and hitting someone? That's easy, but you have to do it on a per-item basis. Just go into the Items section of the Database and click on the weapon. You'll see the Animation box - click on the Set button below it. Another screen will pop up. Find the "Movement before attack" drop-down box... you can figure out what to do from there.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube