Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > Zelaron Gaming > General Gaming

 
 
Thread Tools Display Modes

 
Lightbulb Clover Cannons
Reply
Posted 2003-01-26, 03:53 PM
Instead of just making a bunch of cannons in one spot, make them organized this way. Make a pylon, then 4 cannons on the top, right, left and bottom, then place these 'clovers' accordingly. I have found them to be very effective against drops. And they save a lot of money VS a wall of cannons around your perimeter.


Mmm...butt-rubbin....Wait....wtf am I doing? God I am useless.
Old
Profile PM WWW Search
Admiral_Jason is neither ape nor machine; has so far settled for the in-betweenAdmiral_Jason is neither ape nor machine; has so far settled for the in-between
 
 
Admiral_Jason
 



 
Reply
Posted 2003-02-14, 12:30 PM in reply to Admiral_Jason's post "Clover Cannons"
Dont make cannons as D at the choke point, its bad. Just use your offence as defence. Like use goons and zealots as defence.
Old
Profile PM WWW Search
sir.dennis enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzsir.dennis enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
sir.dennis
 



 
Reply
Posted 2003-02-14, 03:45 PM in reply to Admiral_Jason's post "Clover Cannons"
Detectors help early in the game.


Mmm...butt-rubbin....Wait....wtf am I doing? God I am useless.
Old
Profile PM WWW Search
Admiral_Jason is neither ape nor machine; has so far settled for the in-betweenAdmiral_Jason is neither ape nor machine; has so far settled for the in-between
 
 
Admiral_Jason
 



 
Reply
Posted 2003-02-16, 09:18 PM in reply to Admiral_Jason's post "Clover Cannons"
that is true....you should always start building detectors around your base...and alsoo you should put detectors in your base too if your enemy kills all your perimiter detectors and then send cloaked dudes...it is a backup just in case...

i usually put cannons at different vital points suchas as pylons, spaceports, nexus, and the such

Naruto Rocks
naruto sig coming up next!!!
Old
Profile PM WWW Search
allanonx is neither ape nor machine; has so far settled for the in-betweenallanonx is neither ape nor machine; has so far settled for the in-between
 
 
allanonx
 



 
Reply
Posted 2003-02-16, 09:36 PM in reply to Admiral_Jason's post "Clover Cannons"
i put a massive wall of like 4 cannons around my shit

"When the people find that they can vote themselves money, that will herald the end of the republic."- Benjamin Franklin
Old
Profile PM WWW Search
Adrenachrome enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAdrenachrome enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Adrenachrome
 



 
Reply
Posted 2003-02-17, 04:50 AM in reply to Admiral_Jason's post "Clover Cannons"
cannons ownz jo0! i put them in my mineral deposits and behind buildings.....never in front sometimes if its against terran goin M&M and zerg goin lings.....
Old
Profile PM WWW Search
Pekson is neither ape nor machine; has so far settled for the in-betweenPekson is neither ape nor machine; has so far settled for the in-between
 
 
Pekson
 



 
Reply
Posted 2003-02-24, 01:28 PM in reply to Admiral_Jason's post "Clover Cannons"
Clover cannons are supposed to replace the bigass messy wall. You can see that they work mch better.


Mmm...butt-rubbin....Wait....wtf am I doing? God I am useless.
Old
Profile PM WWW Search
Admiral_Jason is neither ape nor machine; has so far settled for the in-betweenAdmiral_Jason is neither ape nor machine; has so far settled for the in-between
 
 
Admiral_Jason
 



 
Reply
Posted 2003-02-25, 08:17 AM in reply to Admiral_Jason's post "Clover Cannons"
Well... Cannons should only be put where you either need anti-drop defence or detection in my opinion. cannons are extremely expensive and they don't move so that makes it a problem, and it is safe enough to ignore cannons and just work aroundthem... if you have a cliff with cannons all over the side, you can just either tank them as terran or drop around them as any race.

My sig won't show =/
Old
Profile PM WWW Search
EX-Mania is neither ape nor machine; has so far settled for the in-betweenEX-Mania is neither ape nor machine; has so far settled for the in-between
 
 
EX-Mania
 



 
Reply
Posted 2003-03-03, 08:39 PM in reply to Admiral_Jason's post "Clover Cannons"
EX-Mania said:
Well... Cannons should only be put where you either need anti-drop defence or detection in my opinion. cannons are extremely expensive and they don't move so that makes it a problem, and it is safe enough to ignore cannons and just work aroundthem... if you have a cliff with cannons all over the side, you can just either tank them as terran or drop around them as any race.
YES YES SOME1 WHO GETS IT!!!!! bwhahaha very good cannons are rarly used besides at expos and at drop off points...AND I USE OBS FOR DETECTING STUFF MUCH EZER!!!
The dark Executor >
Old
Profile PM WWW Search
Executor[Gk] is neither ape nor machine; has so far settled for the in-betweenExecutor[Gk] is neither ape nor machine; has so far settled for the in-between
 
 
Executor[Gk]
 



 
Reply
Posted 2003-03-09, 10:21 AM in reply to Admiral_Jason's post "Clover Cannons"
Who said I don't implement units in my d? It basic knowledge!


Mmm...butt-rubbin....Wait....wtf am I doing? God I am useless.
Old
Profile PM WWW Search
Admiral_Jason is neither ape nor machine; has so far settled for the in-betweenAdmiral_Jason is neither ape nor machine; has so far settled for the in-between
 
 
Admiral_Jason
 



 
Reply
Posted 2003-03-10, 06:13 PM in reply to Admiral_Jason's post "Clover Cannons"
yea but overall clover cannons is useless... just put cannons in strategic spots.. not in mass..... clover cannon form....

My sig won't show =/
Old
Profile PM WWW Search
EX-Mania is neither ape nor machine; has so far settled for the in-betweenEX-Mania is neither ape nor machine; has so far settled for the in-between
 
 
EX-Mania
 



 
Reply
Posted 2003-03-12, 02:51 PM in reply to Admiral_Jason's post "Clover Cannons"
i find cannons suck i have made cannons at good spots but they seem to get blown up by terran tanks and guardians hmph i jus stick to units
Old
Profile PM WWW Search
pr0xy is neither ape nor machine; has so far settled for the in-betweenpr0xy is neither ape nor machine; has so far settled for the in-between
 
 
pr0xy
 



 
Reply
Posted 2003-03-12, 10:29 PM in reply to Admiral_Jason's post "Clover Cannons"
U probably been playing too much money maps or just staying in your base too long with no offensive strikes. By the time they tech up to tanks and gaurdians you should have zealot speed and at least stormers to kill a huge unit of marines. Unless you play maps like hunters and lost temple cannons own.
Old
Profile PM WWW Search
Pekson is neither ape nor machine; has so far settled for the in-betweenPekson is neither ape nor machine; has so far settled for the in-between
 
 
Pekson
 



 
Reply
Posted 2003-03-14, 06:05 PM in reply to Admiral_Jason's post "Clover Cannons"
yea.. ledge cannons on temple and expand. nothing gets in without taking huge dmg
Old
Profile PM WWW Search
Boo~Hoo is neither ape nor machine; has so far settled for the in-betweenBoo~Hoo is neither ape nor machine; has so far settled for the in-between
 
Boo~Hoo
 



 
Reply
Posted 2003-03-21, 11:39 PM in reply to Admiral_Jason's post "Clover Cannons"
depends if u got HT's 2 back them up i mean yea some cannons can stop a few units but cant stop tanks or gurds...In the long run offenvie cannon is no use unless on the Cliff on LT at there expo but thats about it....There for Stay with Reavers Zlots goons and HT's....and if ur fealing like a total newbie go car's but if there smart they would of seen u a mile away and counterd....
The dark Executor >
Old
Profile PM WWW Search
Executor[Gk] is neither ape nor machine; has so far settled for the in-betweenExecutor[Gk] is neither ape nor machine; has so far settled for the in-between
 
 
Executor[Gk]
 
 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 12:45 PM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.