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-   -   Clover Cannons (http://zelaron.com/forum/showthread.php?t=14070)

Admiral_Jason 2003-01-26 03:53 PM

Clover Cannons
 
Instead of just making a bunch of cannons in one spot, make them organized this way. Make a pylon, then 4 cannons on the top, right, left and bottom, then place these 'clovers' accordingly. I have found them to be very effective against drops. And they save a lot of money VS a wall of cannons around your perimeter.

sir.dennis 2003-02-14 12:30 PM

Dont make cannons as D at the choke point, its bad. Just use your offence as defence. Like use goons and zealots as defence.

Admiral_Jason 2003-02-14 03:45 PM

Detectors help early in the game.

allanonx 2003-02-16 09:18 PM

that is true....you should always start building detectors around your base...and alsoo you should put detectors in your base too if your enemy kills all your perimiter detectors and then send cloaked dudes...it is a backup just in case...

i usually put cannons at different vital points suchas as pylons, spaceports, nexus, and the such

Adrenachrome 2003-02-16 09:36 PM

i put a massive wall of like 4 cannons around my shit ;)

Pekson 2003-02-17 04:50 AM

cannons ownz jo0! i put them in my mineral deposits and behind buildings.....never in front sometimes if its against terran goin M&M and zerg goin lings.....

Admiral_Jason 2003-02-24 01:28 PM

Clover cannons are supposed to replace the bigass messy wall. You can see that they work mch better.

EX-Mania 2003-02-25 08:17 AM

Well... Cannons should only be put where you either need anti-drop defence or detection in my opinion. cannons are extremely expensive and they don't move so that makes it a problem, and it is safe enough to ignore cannons and just work aroundthem... if you have a cliff with cannons all over the side, you can just either tank them as terran or drop around them as any race.

Executor[Gk] 2003-03-03 08:39 PM

Quote:

Originally Posted by EX-Mania
Well... Cannons should only be put where you either need anti-drop defence or detection in my opinion. cannons are extremely expensive and they don't move so that makes it a problem, and it is safe enough to ignore cannons and just work aroundthem... if you have a cliff with cannons all over the side, you can just either tank them as terran or drop around them as any race.

YES YES SOME1 WHO GETS IT!!!!! bwhahaha very good ^^ cannons are rarly used besides at expos and at drop off points...AND I USE OBS FOR DETECTING STUFF MUCH EZER!!!

Admiral_Jason 2003-03-09 10:21 AM

Who said I don't implement units in my d? It basic knowledge!

EX-Mania 2003-03-10 06:13 PM

yea but overall clover cannons is useless... just put cannons in strategic spots.. not in mass..... clover cannon form....

pr0xy 2003-03-12 02:51 PM

i find cannons suck i have made cannons at good spots but they seem to get blown up by terran tanks and guardians hmph i jus stick to units

Pekson 2003-03-12 10:29 PM

U probably been playing too much money maps or just staying in your base too long with no offensive strikes. By the time they tech up to tanks and gaurdians you should have zealot speed and at least stormers to kill a huge unit of marines. Unless you play maps like hunters and lost temple cannons own.

Boo~Hoo 2003-03-14 06:05 PM

yea.. ledge cannons on temple and expand. nothing gets in without taking huge dmg ;)

Executor[Gk] 2003-03-21 11:39 PM

depends if u got HT's 2 back them up i mean yea some cannons can stop a few units but cant stop tanks or gurds...In the long run offenvie cannon is no use unless on the Cliff on LT at there expo but thats about it....There for Stay with Reavers Zlots goons and HT's....and if ur fealing like a total newbie go car's but if there smart they would of seen u a mile away and counterd....


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