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Help!!!
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Posted 2006-07-31, 09:05 AM
Ok so I just got this a couple of days ago and i'm decent at it but i just don't understand the switches and variables. I have read quite a bit about them but i still don't get it. Like if someone could give me like a scenario or something to try i'm sure i could get it after that.
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achim is neither ape nor machine; has so far settled for the in-betweenachim is neither ape nor machine; has so far settled for the in-between
 
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Posted 2006-07-31, 10:23 AM in reply to achim's post "Help!!!"
Rmxp? Rm2k3?

Nevermind that, it's all the same.

Switch- like a light switch.

If Light=On: Wake up
If Light=Off: Sleep

A switch is something that can determine wether or not to start a proccess, in this case we used something physical, but in the program it uses data.

Let's say you had made a bedroom. Great? No, it needs more. near the door, put an event, and set it to action key.


Conditional branch: if light=off
<>Switchlight=on
Else handler: if light=on
<>Switchlight=off


That's just the basic idea of it, not the actual rpgmaker lingo.
But it does get the point across.

Then, make a 2 page parrellell proccess.


Page 1-Precondition Light=Off
--------
Screen tint dark

Page 2-precondition light=on
--------
Screen tint light


And then you have a light switch which turns the light on and off.

Variables are simple, but no one really tells you what they are.

A variable is like a bag, and there is a variation of what is in that bag. cookie? mouse?

But in the virtual world a cookie is the number 1 and the mouse is number 2.
All they are, and all they will ever be, are numbers.

Lets jump ahead, though.

Say you are making a HUD for your game, like a woodcutting exp bar or something.
You would have a variable entitled woodcutting.
And then along the way, you'll need to make a script, then all you would need to do is set the coordinates to show the variable on your HUD.

Now it's just 0 and your like: ZOMG I BE NOT WORK LOLS

Well, you would need to up it somehow, wouldn't you? Right!
After going through that long procces of figuring out a tree-cutting proccess, at the end of the event when the tree falls, just add, lets say... 5 to variable woodcutting. tada, it now says 5. and through even more tedious work, it could become a level.

Summary is:
Switch is a trigger for events and soforth

Variable is a number that changes and can affect other proccesses(exp is a variable, you know, it's built into the script of rmxp.)
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2006-07-31, 10:36 AM in reply to Atnas's post starting "Rmxp? Rm2k3? Nevermind that, it's..."
I have to say, we really need a tutorial thread for things like switches, variables and preconditions. We get asked about them so often... and sticky it, just to make it noticeable.
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
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Posted 2006-07-31, 01:08 PM in reply to Lenny's post starting "I have to say, we really need a..."
I'm making a flash movie, we could post a link to it when I'm done... Stupid flash... Why isn't it n00b friendly?
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2006-08-01, 02:04 PM in reply to Atnas's post starting "I'm making a flash movie, we could post..."
It's not that hard. The only hard bits are ActionScript and a bit of tweening, but you can soon learn those.

ActionScript is like Javascript and Visual Basic Script, and tweening just needs a bit of practice.
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Lenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basicsLenny simplifies with no grasp of the basics
 
 
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Posted 2006-08-01, 02:12 PM in reply to Lenny's post starting "It's not that hard. The only hard bits..."
... Wrong thread? Actionscript is used in flash, not rmxp O.O
(Btw, how did you know I need help with actionscript in the tutorial -.-?
Nevermind, It is pretty simple)
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
Atnas
 



 
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Posted 2006-07-31, 07:08 PM in reply to Lenny's post starting "I have to say, we really need a..."
Lenny said:
I have to say, we really need a tutorial thread for things like switches, variables and preconditions. We get asked about them so often... and sticky it, just to make it noticeable.
I used to have a FAQ up with such things as switches and variables - the -------- divider line thread had about the same number of views.
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BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2006-07-31, 07:21 PM in reply to BlueCube's post starting "I used to have a FAQ up with such..."
thanks that helps quite a bit. now could you tell me about making scripts I also don't get that. thanks in advance. you guys are very helpfull at this stuff
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achim is neither ape nor machine; has so far settled for the in-betweenachim is neither ape nor machine; has so far settled for the in-between
 
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Posted 2006-07-31, 07:22 PM in reply to achim's post starting "thanks that helps quite a bit. now..."
by the way i'm using xp
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achim is neither ape nor machine; has so far settled for the in-betweenachim is neither ape nor machine; has so far settled for the in-between
 
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Posted 2006-08-03, 02:48 AM in reply to BlueCube's post starting "I used to have a FAQ up with such..."
GASP!!!

I see BlueCube!!!

Well, actually, <i>I've</i> been gone for forever...

But now, I'm back. I've spent some time just chilling and messing around with flash. Creating games on that is f'ed up. I might take a college course on it later... when I graduate... damn 16 years old...

Anyway, after beating the shite out of Minish cap, I've decided to check into a game I started fo eva ago.

Check this, I've got this all made I just have to sort through the code later:

-CMS
-CBS (hack and slash.)
-Telekinesis system (golden sun? anyone? lol)
-Kinda original story (eh... is anything original now?)
-OH!!! Boss battles. no longer gay little ripped sprites. Now, I'm going all out to us pics for boss battles in real-time. screw the actual battle system.
-"dungeons" (I'm not predictable enough to set aside places for dungeons. and guess what? thte second dungeon will NOT be fire. No matter how much I love Zelda.)

thats about it. Really, after that, all I need is to kinda script some AI so its not "GET THE HERO!!!" stuff all the time. and to just place into the game what I've already made.

See you at Christmas.
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Posted 2006-08-03, 12:37 PM in reply to Wed-G's post starting "GASP!!! I see BlueCube!!! Well,..."
That was irrelavant, but oh well, welcome back and... Bye! I really did beat the shit out of minish cap also, and it did give me some inspiration, but...wait... What was this topic about in the first place?
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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