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Is there a "The Sims"-type of Game Maker?
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Posted 2005-01-23, 01:14 PM
Hi! This question isn't about RPG maker but since it is about a game maker i will ask. 1st of all i'm only asking this question because some of you will of found some different game makers. 2nd (the question) is there a sims game make. Sort of where you make your own goals and stuff. GBA style or even 3D (but i doubt it!). So if you found one please tell me where! Thanks
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Posted 2005-01-23, 01:59 PM in reply to caj800's post "Is there a "The Sims"-type of Game..."
No. There's lots of The Sims hacking tools though.. you can make your own AI and such with those.

Edited your title because there is a game maker called.. "Game Maker", and I'd rather not confuse the 3 or 4 people that check this forum regularly

Last edited by BlueCube; 2005-01-23 at 02:01 PM.
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Posted 2005-01-24, 09:08 AM in reply to BlueCube's post starting "No. There's lots of The Sims hacking..."
Actually BC, there is a program by ASCII and it is something along the lines of Sim Maker 95. It was on Don Maguls Website. and sorry for spellinghis last name wrong.

Just search google.


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2005-01-24, 09:46 AM in reply to Tyrannicide's post starting "Actually BC, there is a program by..."
Sim Maker 95 is an RTS engine (Good luck finding a place to download it though)

Sim RPG Maker 95 / 97 (depending on who you ask) is a tactical RPG maker along the lines of FF Tactics

Nothing else even comes close to that description..

Last edited by BlueCube; 2005-01-24 at 09:56 AM.
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Posted 2005-01-24, 12:50 PM in reply to BlueCube's post starting "Sim Maker 95 is an RTS engine (Good..."
I have never used it, but what I have read about it(this a year ago), it said that it is a program that allows you to make The Sims style games. That's why I said it.


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2005-01-24, 01:49 PM in reply to Tyrannicide's post starting "I have never used it, but what I have..."
I'm just wondering WHY some of these things don't exist, myself. You'd think that there would be some way to have an AI built based on generalizations (most are just "get value (xxxx:Food) up" and they would go to object "(xxxx:Fridge)" which would add to Food value but decrease Money value, or something.)

The really, really difficult part would be balancing things so that your AI doesn't die right away. Pathfinding would be a snap compared to balancing..
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