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Posted 2004-06-04, 05:59 PM in reply to BlueCube's post starting "Yeah, my advice still stands: Either..."
BlueCube said:
Yeah, my advice still stands: Either use "tripwires" to turn on torches in your immediate area, split up the map into smaller chunks, or simply reduce the number of pictures on the screen at once.

If it doesn't seem like RAM is the problem here, it might just be too much competition for CPU cycles.. turn off other stuff in the background that you take for granted, or try setting the RPG_RT.exe to high priority. GO RPG MAKER GO


It appears it only lags on me in test mode.
I just created the game executable and ran it only to find that it runs perfectly with no substitutions made.Why it runs bad in test mode but not in the game who knows.
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ograx is neither ape nor machine; has so far settled for the in-betweenograx is neither ape nor machine; has so far settled for the in-between
 
 
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