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Chruser
2012-01-04, 09:47 AM
I... I...

http://zelaron.com/apax/Symm.png

I thought you were a GEP gun.

Grav
2012-01-04, 09:50 AM
This is surprisingly arousing

Chruser
2012-01-04, 09:52 AM
Let's visit the multiverse.

http://zelaron.com/apax/q.png

Chruser
2012-01-04, 09:59 AM
Let's visit the multiverse.


Oh my God — It's full of stars!

http://zelaron.com/apax/RRLL.png

KagomJack
2012-01-04, 10:52 AM
Our fearless leader returns!

Boomerang
2012-01-04, 12:51 PM
I, too, have returned.

KagomJack
2012-01-04, 12:59 PM
I don't know you.

Sovereign
2012-01-04, 02:15 PM
Aahaha. You sat on a scanner and took an image of your ass then added color didn't you

!King_Amazon!
2012-01-04, 02:47 PM
I, too, have returned.
Boomerang=Skurai

Skurai
2012-01-04, 11:10 PM
Oh my God — It's full of stars!

http://zelaron.com/apax/RRLL.png

Is that a butt? lol

-Spector-
2012-01-04, 11:26 PM
You're all faggots.

Skurai
2012-01-05, 12:00 AM
And you're the king of us. The king of all faggots.

Chruser
2012-01-05, 02:03 AM
Aahaha. You sat on a scanner and took an image of your ass then added color didn't you


No, but interestingly, that's how the Mandelbrot set was originally created.


I, too, have returned.


That's what you do, isn't it?

HandOfHeaven
2012-01-05, 08:53 AM
That might be correct.

Skurai
2012-01-05, 11:02 AM
^^That's what you do, isn't it?

I see what you did there.

Chruser
2012-05-31, 06:25 AM
Sometimes the only solution is to find a new problem.

http://zelaron.com/apax/TVEQ.png

Asamin
2012-05-31, 07:01 AM
Black hole?

Chruser
2012-05-31, 01:52 PM
Black hole?


If enough paths are drawn, it will be. In general (in the mathematical sense of "in every case", not "usually"), all paths cover every point in the plane, and no two paths ever intersect.

Anyway, I didn't find any graphing programs for general systems of ordinary differential equations that would draw more than a small number of (usually unsymmetrical) paths. Since ODEs are pretty cool, I decided to start writing one.

The "black hole" system is described by


\begin{cases}
\frac{dx}{dt} = -y + x (1-x^2-y^2)\\
\frac{dy}{dt} = x + y (1-x^2-y^2)
\end{cases}



A few additional ones that I thought turned out pretty well:

http://zelaron.com/apax/GlassOfTemporality.png

http://zelaron.com/apax/Alienoid.png

http://zelaron.com/apax/Ordinaire.png

http://zelaron.com/apax/TimeVortex.png

Some lines are broken because it only plots systems in unidirectional time, for now.

Also, the odd helix-shape in the last image is due to a (very small) time dependency, which I didn't introduce into any of the other systems. The greater the time dependency, the more chaotic paths around the stationary point in the vortex become.

Time dependency in ODEs tends to make organized paths "fall apart", which is a kind of neat example of how time and entropy are strongly related, I think.

Sum Yung Guy
2012-05-31, 09:57 PM
http://upload.wikimedia.org/wikipedia/commons/5/55/8-cell-simple.gif

Chruser
2012-05-31, 11:46 PM
http://upload.wikimedia.org/wikipedia/commons/5/55/8-cell-simple.gif


A 3D projection of a tesseract projected on a 2D plane is always relevant.

Sum Yung Guy
2012-06-01, 12:53 AM
which is producing a 1 dimensional shadow

-Spector-
2012-06-01, 03:57 AM
tesseract ftw

Asamin
2012-06-01, 08:40 AM
I'm currently taking differential Equations. Those pictures make it more appealing.

Sum Yung Guy
2012-06-01, 04:14 PM
http://i.imgur.com/BWFzo.jpg

!King_Amazon!
2012-06-01, 04:43 PM
http://i.imgur.com/BWFzo.jpg
http://i0.kym-cdn.com/photos/images/original/000/024/183/500pxShopped.jpg?1318992465

Sum Yung Guy
2012-06-01, 04:46 PM
ill kill u nigger

kaos
2012-06-01, 05:04 PM
http://www.deviantart.com/download/148394314/Shopped_or_no__by_Keilight.jpg

WetWired
2012-06-01, 06:33 PM
Reminds me of this: http://www.spacetimetravel.org/wurmlochflug/wurmlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen.

!King_Amazon!
2012-06-01, 08:02 PM
Reminds me of this: http://www.spacetimetravel.org/wurmlochflug/wurmlochflug.html
This wormhole model (the photon path equations) is implemented in real time in EvE, excepting that you cannot pass though the threshold without triggering a session change. Skimming the threshold is probbably the trippiest thing I've ever seen.
Need video.

WetWired
2012-06-01, 10:46 PM
Sorry, no fraps here.

Asamin
2012-06-02, 12:43 PM
L2Youtube
9_KrXo6z0Hk&feature=fvst

WetWired
2012-06-02, 12:59 PM
He never does what I was talking about.

WetWired
2012-06-02, 01:47 PM
This isn't really what I was talking about either. This is the only wormhole I could find on short notice, but it's disturbed (the pulsating effect you see), and it isn't large enough for me to orbit it at the threshold. Never the less, I thought you might like it. Maybe next time I find the right one, I'll remember to make a video.
http://wwuzone.com/bitbin/wh.wmv

The effect I wanted to show was the extreme distortion of space on both sides, but you can't really see this through the pulsing.

!King_Amazon!
2012-06-02, 02:10 PM
Pretty cool regardless.

Chruser
2012-07-05, 12:44 AM
Bump. I never posted my Java implementation of the generalized version of Langton's Ant (http://en.wikipedia.org/wiki/Langton%27s_ant) (that I use a variation of for my browser-breaking signature), so here it is:

http://zelaron.com/apax/Langton.html

Refresh your browser a few times if you're bored. It takes maybe 15 attempts on average to get something particularly interesting.

Relatively short rules tend to result in interesting geometric patterns, like this (whereas long ones tend to produce smooth hue gradients):

http://zelaron.com/apax/pyr.png


Take a screenshot of your findings and post them!