View Full Version : [RMBleh] Hey can someone help me?
Tyrix
2008-04-27, 04:19 PM
Well, i need some help with making an event timer.
what it is, i need my char to get from one side to the temple to the other in a set amount of time... And i need a timer that, when it runs out its game over. Can you tell me how please? i will be very grateful :D
Goodlookinguy
2008-04-28, 06:51 AM
Well, i need some help with making an event timer.
what it is, i need my char to get from one side to the temple to the other in a set amount of time... And i need a timer that, when it runs out its game over. Can you tell me how please? i will be very grateful :D
What RPG Maker version are you using?
Goodlookinguy
2008-04-28, 07:46 AM
Do tell, but it no longer matters. I'm guessing your using either RM2k3, XP, or VX. If 2000, then I have to install it sense I, for some odd reason, haven't installed it on my laptop.
---------
I am going to write out how a code would look when set as a code, not individual instructions on building it, unless you request that I do so. In order for me to do write those instructions step by step I need you to specify the RPG Maker version your using. (95, 2000, 2003, XP, VX).
Example of layout of code
EVENT 001 <== Event Name
-------- <== Break (Everything Below this needs to be made)
<>Message: Text <== What actually needs to be made.
RPG Maker VX Instructions
# File Begins Timer and Sets In Motion EVN 003
EVN 001
--------
@>Comment: <!-- Code Begin -->
@>Text: -, -, Dark, Middle
: : You have 5 seconds to reach the other side.
@>Control Timer: Startup (0 min 5 sec.)
@>Control Switches: [0001: Define Time] = ON
@>
# This Code Stops the Timer and Prevents EVN 003 from Executing
EVN 002
--------
@>Control Timer: Stop
@>Control Switches: [0001: Define Time] = OFF
@>
// IMPORTANT: Set "Trigger" to "Parallel Process".
// IMPORTANT: Set Switch "0001:Define Time" to checked
// IMPORTANT: Hide the Event so that the player can't touch it
# Event Handles Timer and togles Game Over
EVN 003
--------
@>Control Variables: [0001:Timer] = Timer
@>Conditional Branch: Variable [0001:Timer] == 0
@>Game Over
@>
: Branch End
@>
RPG Maker XP Instructions
# File Begins Timer and Sets In Motion EVN 003
EVN 001
--------
@>Comment: <!-- Code Begin -->
@>Text: You have 5 seconds to reach the
: : other side.
@>Control Timer: Startup (0 min. 5 sec.)
@>Control Switches: [0001: Define Time] = ON
@>
# This Code Stops the Timer and Prevents EVN 003 from Executing
EVN 002
--------
@>Control Timer: Stop
@>Control Switches: [0001: Define Time] = OFF
@>
// IMPORTANT: Set "Trigger" to "Parallel Process".
// IMPORTANT: Set Switch "0001:Define Time" to checked
// IMPORTANT: Hide the Event so that the player can't touch it
# Event Handles Timer and togles Game Over
EVN 003
--------
@>Control Variables: [0001:Timer] = Timer
@>Conditional Branch: Variable [0001:Timer] == 0
@>Game Over
@>
: Branch End
@>
RPG Maker 2003
# File Begins Timer and Sets In Motion EVN 003
EVN 001
--------
<>Comment: <!-- Code Begin -->
<>Message: You have 5 seconds to reach the
: other side.
<>Timer 1 Operation: Set, 0M 05S
<>Timer 1 Operation: Start
<>Switch Operation: [0001: Define Time] ON
<>
# This Code Stops the Timer and Prevents EVN 003 from Executing
EVN 002
--------
<>Timer 1 Operation: Stop
<>Switch Operation: [0001:Define Time] OFF
<>
// IMPORTANT: Set "Trigger Condition" to "Parallel Process".
// IMPORTANT: Set Switch "0001:Define Time" to checked
// IMPORTANT: Hide the Event so that the player can't touch it
# Event Handles Timer and togles Game Over
EVN 003
--------
<>Variable Oper: [0001:Timer] Set, Timer 1 Seconds Left
<>Branch if Var: [0001:Timer] is 0
<>Game Over
<>
: End
<>
Goodlookinguy
2008-04-29, 07:26 AM
Hey Lenny, this should be added to the list sticked guides.
A lot of people are probably wondering how to go about making a timer for a castle and what not in their games for RM2k3-VX.
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