View Full Version : 404!
Noob101
2005-09-04, 02:27 PM
Heh. I redownloaded RM2k (for a new project) and I test played my game and the text didn't show up at all. I have no clue why this isn't working. Can anyone help?
Wed-G
2005-09-04, 02:29 PM
Heh. I redownloaded RM2k (for a new project) and I test played my game and the text didn't show up at all. I have no clue why this isn't working. Can anyone help?
Are the fonts installed? They should be in your fonts folder. RMG2000.*** or RM2000.***
Noob101
2005-09-04, 02:31 PM
Where would the fonts folder be? Under the ASCII folder?
BlueCube
2005-09-04, 02:32 PM
If you need it, here's the font patch:
http://www.winsite.com/bin/Info?2000000036747
I think this reinstalls the fonts completely, hopefully that'll work for you.
Noob101
2005-09-04, 02:40 PM
That worked. Thanks a bunch, BC.
I'm wondering if anyone is interested in helping me work on something for my game. I'm adding a lot of Fable type elements into my game (for instance, you can buy titles) and I was gonna add a system where you can buy a house and have a wife and buy furniture for your house. If anyone is interested, e-mail me at
[email protected].
I should add, is buying a house, having a wife, and furnishing that house even possible in RM2k(3)?
BlueCube
2005-09-05, 09:31 AM
Yeah, a bit time-consuming assuming you want to PLACE the funiture and not just select "Buy TV" and have it appear in a certain location in the house. Wives are easy to make in RM2k3, just another randomly-walking NPC but possibly with a "love" variable like in Harvest Moon or something that determines conversation...
Lenny
2005-09-05, 12:10 PM
It might be made easier if you have certain places where you can place objects, and a little inventory type thing containing all your objects:
> Character walks up to chest of drawers event.
> Enters the event.
> Menu pops up asking if you would like to place ITEM NAME HERE on the chest of drawers.
> Choose yes and the event graphics changes to the item you've placed.
A bit limited for the player for the moment, but that can always be changed if you plan on doing later versions of things.
BlueCube
2005-09-05, 12:27 PM
If you want to make it really complicated, though, there's always the option of
setting up an event to 'place' the "chest of drawers" event wherever you happen to move a cursor,
grabbing the X/Y position of that cursor and throwing it into xxxx:ChestX and xxxx:ChestY,
turning the cursor invisible and tossing it somewhere out of the way,
putting the "chest of drawers" there,
turning on a switch which causes the chest of drawers to be visible,
and having it so every time you enter the room, the ChestOfDrawers event moves to (ChestX,ChestY) and is visible.
Or "buy drawers" and have it pop up in a defined location, whichever
Lenny
2005-09-05, 12:51 PM
With the define co-ordinate thingy, would it be possible to have each buyable item as a switch, and each event running a branch of things that look for switches to be on?
And then, when you want to place one of these buyable items you get a little...
Or maybe not...you'd need a different switch number for every possibility of an item on an event.
How about a little map of the house pops up with a cursor and you can choose on which grid square to place your item? Which goes of the set co-ordinate thingy.
BlueCube
2005-09-05, 03:05 PM
Yeah, each item would be a switch that says "The Couch exists!" and then looks at CouchX and CouchY to see where to put it, in my above scenario...
The little map idea would be a Picture that you could get Input Key events to capture up/down/left/right and move the cursor and place the thing there, but then you'd have
to make pictures for every item as well (to have them show up on your map) and translate cursorX/cursorY to ChairX/ChairY and all of that..
Noob101
2005-09-07, 09:13 AM
Alright, I think I'll just set it to a pre-determined place....That X and Y crap is too complicated for me. :P Thanks, guys.
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