View Full Version : blessed hammer pally
platnum
2003-11-05, 08:19 AM
ive seen some blessed hammer pallys, they are do pretty damn good, does anyone know the correct build for one?
quikspy67
2003-11-05, 08:55 AM
Really I should try that some day.
I have one.
Max Blessed Hammer, Vigor, Blessed Aim and Concentration.
For the rest of the point im not sure where i gonna put them but it would be some or all in holy shield.
!King_Amazon!
2003-11-05, 09:59 AM
Yeah, just do like kuja said, you could be naked and own.
Lol that remember me a druid that hostiled me right after i died and i told him i could own him naked anyway. So i went to get my corpse and owned him.
i remember having a blessed hammer pally back in 1.07 - 1.08
-=Rico-GP=-
2003-11-05, 05:55 PM
pvp section?
Titusfied
2003-11-06, 09:02 AM
Yeah, I'm making one now, they are the own! I'll probably bum the rest in Holy Shield like Kuja said. That build is brutal, and once you get really good at how to lay out the Hammers effectively, you are a lean mean killing machine.
pvp section?
Why would it go in pvp section ? We are talking about Blessed hammer pally not pvp.
-=Rico-GP=-
2003-11-07, 04:55 PM
pvp section?
Why would it go in pvp section ? We are talking about Blessed hammer pally not pvp.
yeah your right.... my bad dude... my bad.
Hehe no big ;)
Well talking about PVP they can be good against anything.
Melee would have trouble reaching the paly.
Zon wouldnt be a problem either since you would have 1 point in charge since any paly get holy shield. The charge in 1.10 is very fast making the paly able to reach zon quite quickly and it could be followed by smite then blessed hammer
.
Caster Necro, They would be a problem since they can deal huge ammount of dmg with bs now. But with charge again you can move arround like never before (charge at nothing). Then a charge at the necro + smite followed by blessed hammer would do the job.
The hardest would be sorc cause of teleport would make it hard to reach/click on. But with a few point sin salvation and the right item sorc wont be anything to fear and once they stop to cast Charge, smite then blessed hammer.
zagggon
2003-11-07, 05:04 PM
My necro cant even stand up to this build :( I saw a guy who had his bh to lvl 42
Well there a paladin i played with a few time on ladder. His blessed hammer does 14k dmg and he can do a hell baal run solo in a 8 player game in 5 min~.
Titusfied
2003-11-08, 12:56 PM
Bah, thats crazy. He must have a full inventory of Skill Charms, and maxed gear for +skills... Gah, mine only does 5200 right now, and I'm having a hard ass time in Hell... I need more resistances though.
Well i dunno lot about his gear i havnt talked much to him since i stoepd playing my zon. But i know he use Wiz spike and Zakarum. The damage when Blessed Hammer is high become huge ! Mostly when synergy are maxed. Since synergy affect blessed hammer directly the bonus gained from synergy is affect also by Concentration and it s where at least 2/3 of the dmg come from.
platnum
2003-11-08, 01:34 PM
is blessed ahmmer magic or phys damage?
Titusfied
2003-11-08, 03:31 PM
Yes, but it still hurts Immune to Magic, which is kind of confusing...
!King_Amazon!
2003-11-08, 05:14 PM
I would suggest some Zeal too, since it's hard as hell to level up without it.
Zeal wouldnt be recomanded as it would be a waste of at least 3 skill points and those skill points would really be worth it in Salvation, Resist Fire, Resist Cold or Resist Lightning. The level 1-18 is rather easy and you can use might aura level 1 to help yourself. If you think leveling isnt going fast enought you can use a merc. Most time the level 1-15~ are made in act 1 and doing some killing in act 2 with act 2 merc would make you hit 18 in no time. (give them weapon it make a big diff.)
Once you hit 18 you can use blessed hammer as it always been strong in low level and the only change it they now own at high level too.
Blessed hammer should be raised to raise to 10. There also should be 1 point in vigor as it can be very useful and add to blessed hammer dmg. After that focus on Concentration since it will help your blessed hammer dmg yes you will get about 1-2 dmg less then if you puted point directly in blessed hammer !
But the point is that the mana cost wont raise and it will help your merc/party making it much more useful.
Trail
2003-11-08, 07:47 PM
How should i split up the statpoints?
Well trail nice to see you finally ended up posting ;)
For stats points keep doing what i always been telling you to do for almost any char. Str for equip your planning to use, dex for 75% ~ blocking (75% with holy shield activated), a little in mana(not needed but less mana potion use) and rest in vit.
Trail
2003-11-08, 08:19 PM
Alright...I think ill start my blessed hammy pally, they look fun!
!King_Amazon!
2003-11-08, 11:31 PM
I've got my pally to level 22 right now, lvl 3 zeal and lvl 2 blessed hammer with lvl 5-6 blessed aim and lvl 2 or so vigor.
The zeal owns.
Yes the zeal will own at that level but is it worth wasting skill points on something you wont use later ?
Mostly if you can do very good without it.
I do personaly think anyone could use these skill somewhere else. Like to raise blessed hammer/concentration quicker and have their 4 skill points at higher level to put in a skill that they would actualy enjoy.
Titusfied
2003-11-09, 04:51 PM
Right, nothing other than the Synergies, Hammer, and Conc should be allocated until they are all maxed. Then hit up Holy Shield and/or Redemption.
platnum
2003-11-10, 08:18 AM
for blessed hammer i should use faster cast rate right? or would ias do the trick.
!King_Amazon!
2003-11-10, 08:20 AM
Not IAS.
tidus2005
2003-11-10, 08:33 AM
i put one point into meditation which is nice for when i get hit by a mana burn and have no mana becuase it quickly regenerates my mana. on my pally i have found a staff the razor switch or some thing it is a good staff beacuse it give me 80 or so life and about 125 mana, +1 all skills and it give 50 all resist. so i usually use this unless i am surrounded by alot of melee guys.
Casting rate is what you would need.
I know always going for more mana potion can be annoying at time so try getting into runeword and crafting.
Here is what you could use.
Caster Armor, magic light, mage or archon plate + jewel + tal + P. amethyst.
The preset mods are:
Regenerate Mana 4-12%
+10-20 Mana
+1-3 Mana Per Kill(<--this is mostly what will help you)
Caster Glove. magica leather gloves, demonhide gloves or bramble mitts + jewel + ort + P. amethyst.
The preset mods are:
+4-10% Faster Mana Regen
+10-20 Mana
+1-3 Mana Per Kill(<--- again this will be what will help most)
Lore (Runeword )
OrtSol in 2 socket helm
+1 to all skill levels
+2 Mana per Kill(<---)
Lowers Damage by 7
30% Lightning Resistance
+10 Energy
+2 Light Radius
Steel(runeword)
TirEl
+20% Enhanced Damage
+3 Minimum Damage
+3 Maximum Damage
+50 Attack Rating
50% Chance of Open Wounds
+1 light radius
+2 mana per kill(<---)
25% Increased Attack Speed
so with that you get up to 10 mana per kill which is something very helpful.
quikspy67
2003-11-16, 04:36 AM
I have one.
Max Blessed Hammer, Vigor, Blessed Aim and Concentration.
For the rest of the point im not sure where i gonna put them but it would be some or all in holy shield.Oh I am currently working on a Might(Temporary), Zeal, Fanaticisum, and holy shield.
!King_Amazon!
2003-11-16, 08:50 AM
I'm making a sacrifice zeal fanatacism holy shield defiance pally.
tidus2005
2003-11-17, 08:51 AM
Steel(runeword)
TirEl
+20% Enhanced Damage
+3 Minimum Damage
+3 Maximum Damage
+50 Attack Rating
50% Chance of Open Wounds
+1 light radius
+2 mana per kill(<---)
25% Increased Attack Speed
couldnt i make a better say 6 socket crystal sword with 2 or 3 tir runes and then put in lum or io runes for life or mana? or maybe even some resist jewels? since a hammer pally doesnt do melee damage the other bonuses arent really needed and i could get more than 2 mana per kill from my weapon.
Titusfied
2003-11-17, 10:06 AM
Heart of Oak. Use that as a weapon.
platnum
2003-11-17, 01:02 PM
is heart of oak a unique?
yea heart of oak would own got +3 skill, fcr and good mana mods here is a pic of it off ebay
pic here (http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3059324288&category=33883)
Steel(runeword)
TirEl
+20% Enhanced Damage
+3 Minimum Damage
+3 Maximum Damage
+50 Attack Rating
50% Chance of Open Wounds
+1 light radius
+2 mana per kill(<---)
25% Increased Attack Speed
couldnt i make a better say 6 socket crystal sword with 2 or 3 tir runes and then put in lum or io runes for life or mana? or maybe even some resist jewels? since a hammer pally doesnt do melee damage the other bonuses arent really needed and i could get more than 2 mana per kill from my weapon.
Yeah, of course it would but most ppl dont have 6 socket crystal nor that many tir when they start so i figured i would give an easy runeword. :)
tidus2005
2003-11-17, 03:26 PM
i have alot of tir runes i just need to find a 6 socket sword
Well if you find a normal 1 hand weapon that you can use you could always see larzuk and use socket quest.
Trail
2003-11-17, 06:16 PM
So if you have a sword that gives +3 mana per kill, that means using hammer too, not just melee attack?
!King_Amazon!
2003-11-17, 06:24 PM
Any way you kill something while having the sword equipped. You could use holy bolt if you wanted to.
Medieval Bob
2003-12-03, 08:44 AM
How do you have concentration active and do blessed hammer? How long does the aura last after you switch off it?
It doesnt last after you switch it off. To cast blessed hammer and have conentration on simply put conentration on the right mouse button and blessed hammer in the left.
Medieval Bob
2003-12-03, 12:17 PM
Oh lol... I completely forgot you could do that.
Can you have two auras at once then? If you don't attack or anything...
**edit** nevermind... I just checked.
vBulletin® v3.8.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.