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Ear in LW
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Posted 2004-05-20, 03:23 AM
Im working off this reference... I hope all goes well, I will post my progress once I get every 10 saves... I do 001, 002, 003 etc
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-05-20, 04:33 AM in reply to Acer's post "Ear in LW"
Well im not at save 10, I am at 7 and it stops before I get into the inner part. Right now I am just looking at how I am going to attempt it.

When I mean by save 10, I keep saving to 1 number till I feel like I am going to a new part and then I save to a new number so I have blocks of saves
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-05-22, 09:14 PM in reply to Acer's post starting "Well im not at save 10, I am at 7 and..."
Lookin good so far, remember to keep things in quads! Oh wait... You have no choice, you're using LW pwned
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-05-22, 10:10 PM in reply to Randuin's post starting "Lookin good so far, remember to keep..."
Yeah as you can see the inside is all weird, thats was there for temp... I have done the inside 5 times, and I end up messing it up. I am getting good experience from it tho

Have you been doing 3D stuff still?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Acer
 



 
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Posted 2004-05-23, 06:30 AM in reply to Randuin's post starting "Lookin good so far, remember to keep..."
Randuin said:
Lookin good so far, remember to keep things in quads! Oh wait... You have no choice, you're using LW pwned
Uh, actually, you can make an ear entirely out of quads in LW. My favourite way to do so is to make polygons to fit the revolving ear shapes with the pen tool, bevel it out and rotate it around. A bunch of those segments can then be merged together using the merge points tool.

Triangles look bad in subpatches when they intersect at odd angles. It's kind of like making a non-planar quad polygon, but really, it doesn't matter too much eventually. You can always change the subpatch setting to show how many polygons to display.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2004-05-23, 07:21 AM in reply to Chruser's post starting "Uh, actually, you can make an ear..."
I know it's actually best to use quads in any situation, they deform much better during animation and are much easier on the hands when doing UV layout. BUT it's always good to be versatile
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-05-23, 07:08 PM in reply to Chruser's post starting "Uh, actually, you can make an ear..."
Yeah I noticed that triangles or even a quad shaped as a triangle(I think they call it 4point triangle) give me problems
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Acer
 



 
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Posted 2004-05-28, 04:10 AM in reply to Acer's post "Ear in LW"
I have been busy lately so I went and took time out and worked on it more, there is a part the looks pinched I need to smooth out, and some other stuff.

EDIT: I forgeting to lower the res for render for the one I upload here... sorry
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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