Zelaron Gaming Forum  
Stats Arcade Portal Forum FAQ Community Calendar Today's Posts Search
Go Back   Zelaron Gaming Forum > The Zelaron Nexus > Forum News, Suggestions and Discussion

 
 
Thread Tools Display Modes

 
Mohb & Mohpa
Reply
Posted 2003-08-31, 12:12 AM
Expansion and sequel of my favorite game. Breakthrough Demo will be coming out first couple weeks of September, the official game will be sometime in Oct. or Nov. and MOH:PA will be coming out officially in January 2004, I dont know when the demo will be coming out.
Medal of Honor Breakthrough: Questions and Answers:

GameSpot: The first Medal of Honor expansion, Spearhead, took us through a D-Day airdrop and missions in France, Belgium, and Germany. Where does Breakthrough pick things up?

Jody Hicks: Medal of Honor Breakthrough takes place during the Italian campaigns of World War II. We start players off with a bang as they enter the massive tank battle of Kasserine Pass and then enter missions located in Africa, Sicily, and central Italy.

GS: Tell us about some of the specific missions in North African and Italy. How will the missions fit into the historical campaigns there?

JH: We have taken great pains to ensure that our missions and locations maintain historical accuracy and offer the fans the style of gameplay they have come to expect from the Medal of Honor franchise. Our first level takes place during the Kasserine Pass battle in Africa. Historically, the Allies didn't fare too well during this encounter, and we reflect that in the game through story and plot development. Of course, players will have the opportunity to make their own mark on history by being directly involved in the outcome of the battles, but we never completely rewrite history.

Another example would be the Italian mission that takes place near the Anzio Beach landings. Historically, the Anzio landings were disastrous for the Allies, with shellings and a very concentrated force of Axis troops holding the Allies back from the beachhead. We didn't want to re-create the Normandy beach landing as seen in Medal of Honor: Allied Assault and Medal of Honor Frontline, so we delved deeper into history and learned why the Anzio beach landings were so difficult. The Germans had built massive K5 railway cannons that could fire a shell roughly 90 miles. We decided that the player's mission should be to find and destroy these cannons in the rural hillsides of Anzio to open the beaches to the Allies. We made a very concerted effort to accurately research the history of the missions and their locations so we could accurately portray the events that took place during the Italian campaign of World War II.

GS: Every one of the previous games featured a battle sequence that was particularly impressive. What's the most exciting sequence in Breakthrough?

JH: I think it's safe to say that Medal of Honor Breakthrough has more than just one highly exciting sequence. We knew that if we devoted all our resources to creating a single sequence and then slacked on the rest of the game, the hard-core Medal of Honor fans would eat us alive. It's for that very reason that we decided to really push ourselves and develop each level as if it were the most important level in the game. From the opening sequence, as the player enters the tank battle of Kasserine Pass, to the glider landings on Sicily, all the way to the climactic battle at Mont Battaglia, Breakthrough will offer a memorable experience from start to finish.

GS: What are some of the new weapons and items planned for the expansion?

JH: Ah yes, the weapons. Well, Medal of Honor has a robust selection of weapons already, so it was a challenge to find new and interesting weapons that were not only historically accurate, but were also actually used during the Italian campaign setting. Since the game is set in Italy, the obvious choice was Italian weapons, so that's where we started. We added the Carcano rifle, the bomba a mano (an Italian hand grenade), and the Moschetto Automatico Beretta MOD.38A (an excellent Italian automatic submachine gun).

The new weapons don't stop with the Italians, though. We've added a new British bazooka-style weapon called the PIAT. It's a spring-loaded shoulder-firing mortar launcher. British weapons also include the Vickers Berthier Mk3b, an excellent machine gun with amazing accuracy and power. This isn't a definitive list, as there are many more new weapons, vehicles, and artillery pieces that will be included in the retail release. Of course, all the new weapons will be available in the multiplayer modes.

Liberation and Minelaying

GS: The previous expansion, Spearhead, was widely considered to be extremely short. How much time will it take to play through the Breakthrough missions? How has the design approach shifted from one expansion to the other?

JH: We are shooting for between 45 and 90 minutes for each level. Obviously, the individual player's skill will dictate the overall length of the game, but rest assured that Breakthrough was designed and developed with longevity in mind. During the initial preproduction of Breakthrough, we took a long hard look at both Allied Assault and Spearhead, read the forums, and listened to what the fans of the Medal of Honor series wanted. Once we had our initial design, we made many, many passes at our concepts and ideas to make sure that we were delivering something that not only lived up to the Medal of Honor name, but also added to it.

GS: There will be some new multiplayer features in Breakthrough. Tell us about the new game mode, liberation.

JH: Liberation is akin to the Quake mod Jailbreak in that once a member of a team gets killed, he or she respawns in the enemies' jail. A player who is jailed must either find a way to escape from the cell or wait for the rescue party to show up and open the jail door. It's a blast to play, and we have burned many valuable development hours "testing" the new game mode.

GS: We hear that players will get some new abilities in multiplayer games, like driving vehicles and calling in air strikes. What are some of the other abilities? What sorts of effects will these have on the gameplay?

JH: Unfortunately, due to time constraints, drivable vehicles will not be included in Breakthrough. Our goal from the beginning was to introduce new gameplay and features that enhanced the player's experience. Given the technology and time, we decided to sacrifice this to add more-impactful gameplay. The drivable vehicle code, while functional, wasn't up to the standards of Medal of Honor, and ultimately we weren't happy with the feature in the state it was in. We decided to pull the drivable vehicle feature to focus on the rest of the game, and quite honestly it was a small addition and the effort to perfect it wasn't worth the benefit.

We are looking into allowing a new minelayer class to place land mines that disappear from the screen and are detectable only by the minesweeper. This will have a great strategic effect on the gameplay for those not using the minesweeper class.

GS: Will the new game mode and abilities be available in existing maps or only in new ones? How many new multiplayer maps are planned?

JH: Currently, the minelayer abilities are being refined and tweaked. We are hopeful that the class will be useable with the older Allied Assault maps, as well as the new ones. As of right now, there are nine new multiplayer maps that leverage their locations and settings from our single-player campaign. We have three new liberation maps, three new objective maps, and three new tug of war maps that will be shipping with the retail product.

GS: How far into development is Breakthrough?

JH: Breakthrough is now currently entering its alpha stage. We have been at it for roughly five months straight, and a lot of guys have sacrificed many nights of valuable sleep, but it'll be worth it in the end. I think a lot of people will be surprised and impressed at the level of quality that Breakthrough will ship with, considering the insanely short development cycle that we signed on for. But hey, that's all part of the job.

-Thanks gamespot.com for the info.

Medal of Honor Pacific Assault:

Though it's coming at a later date than Electronic Arts had earlier thought, the sequel to the PC hit Medal of Honor: Allied Assault is now officially on its way. EA today officially announced Medal of Honor: Pacific Assault for PC, a new single- and multiplayer first-person shooter set in the Pacific theater of World War II. It's due out in the winter of 2004
Like the similar, but separate Rising Sun on consoles, Pacific Assault chronicles the war through the eyes of a single Marine, starting at Pearl Harbor in 1941 and concluding at Tarawa in 1944. In between, EA plans to include levels based on all the other key engagements of the war, like the assault on Guadalcanal.

New weapons and enemies appropriate to the Pacific setting will be designed for the sequel, and multiplayer support for up to 32 players is in the works, with player skins available representing American, British, Japanese, and other forces.

Unlike Allied Assault, which derived from id's Quake III technology, Pacific Assault is to run on an entirely new 3D engine, developed specifically for the series. It will, however, feature as always the contributions of the Congressional Medal of Honor Society and military technical advisor Captain Dale Dye.

The first screens of the game are available for your perusal here, and you can look forward to learning more over the long run-up to the game's release.
--thanks gamers.com for the info.

As soon as iownjoo.com goes back up I will post some sweet screens for both games.

quikspy67

 
Stanley Cups
2015 Stanley Cup Champions: The Chicago Blackhawks. C-Jonathon Toews
2014 Stanley Cup Champions: The Los Angeles Kings. C-Dustin Brown
2013 Stanley Cup Champions: The Chicago Blackhawks. C-Jonathon Toews
2012 Stanley Cup Champions: The Los Angeles Kings. C-Dustin Brown
2011 Stanley Cup Champions: The Boston Bruins. C-Zdeno Chara
2010 Stanley Cup Champions: The Chicago Blackhawks C-Jonathon Toews
2009 Stanley Cup Champions: The Pittsburgh Penguins C-Sidney Crosby
2008 Stanley Cup Champions: The Detroit Red Wings C-Nicklas Lidstrom
2007 Stanley Cup Champions: The Ducks Of Anaheim C-Scott Neidermayer
2006 Stanley Cup Champions: The Carolina Hurricanes C-Rod Brind'Amour
2004 Stanley Cup Champions: The Tampa Bay Lightning C-Dave Andreychuk

 
Longevity

TWELVE YEAR VETERAN (October 2002)

Old
Profile PM WWW Search
quikspy67 shows clear signs of ignorance and confidence; the two things needed to succeed in lifequikspy67 shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
quikspy67
 
 

Bookmarks

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules [Forum Rules]
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 04:26 PM.
'Synthesis 2' vBulletin 3.x styles and 'x79' derivative
by WetWired the Unbound and Chruser
Copyright ©2002-2008 zelaron.com
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.