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Question An RPG Maker 2003 Question and an RPG maker XP Question
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Posted 2004-09-05, 09:52 PM
My first Question is that in RPG Maker 2003, when I upload or import a Charset from Charset.EX, it always shows the background around the character, no matter what color, and the black ends up being the invisible color!

The other is in PRG Maker XP. Can you give a brief definition of each event, and a short example! Thanks! Oh, one more thing, How can you change the font color in XP?

Sorry, Bluecube, I didn't know what to title this thread!
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
Draco2003
 



 
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Posted 2004-09-06, 12:06 PM in reply to Draco2003's post "An RPG Maker 2003 Question and an RPG..."
Draco2003 said:
My first Question is that in RPG Maker 2003, when I upload or import a Charset from Charset.EX, it always shows the background around the character, no matter what color, and the black ends up being the invisible color!

The other is in PRG Maker XP. Can you give a brief definition of each event, and a short example! Thanks! Oh, one more thing, How can you change the font color in XP?

Sorry, Bluecube, I didn't know what to title this thread!

The first one's in the FAQ:

Quote:
Q. When I go to use an image, it sometimes has a square around the image I'm using. This border color is the same as the background for the PNG file I'm using.

A. You need to set the transparency. When you import the image, you'll get a preview of how the file looks, with the ability to zoom in and out. At that point, click on the background - when it flashes, that means it's transparent. The border won't appear around the character again. If you don't actually import it through RPGMaker (in other words, you just copy it manually to your project folder) you should really stop doing that - you'll sometimes get lucky with the transparency, but it's generally not worth it.

As to the events commands: Most are the same as in RPG Maker 2003. The ones that are new, are pretty obvious - "Change Weapons" for example, lets you change your weapon. "Tint Fog" allows you to tint the fog, if you have any. "Key Input Processing" is different than usual, because you can't wait for a specific key unless you do a LOOP around it and know the keycode. Basically, just read the event commands' names, and you'll know what they do ("Change BGM"? Changes the BGM..)

I should add that there are no longer separate Battle Event Commands - they're the same as the Event Commands..

The only brand new thing here is the Local Switch, which apparently only affects the map that you're on.

Font color is also the same as in RM2k3: Use "\c[x]" based on what color you want. So in this case:

\c[2]Hello\c[0] World

That shows up as "Hello World."
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Posted 2004-09-06, 10:05 PM in reply to BlueCube's post starting "The first one's in the FAQ: As..."
How can you tell what number represents each color? Thanks for the help!
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
Old
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
Draco2003
 



 
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Posted 2004-09-07, 12:08 PM in reply to Draco2003's post starting "How can you tell what number represents..."
0 = white
1 = blue
2 = red
3 = green
4 = teal
5 = bright purple / pink (can't tell on my monitor)
6 = yellow
7 = grey/gray
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