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Horde grinding spots
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Posted 2006-03-09, 12:33 PM
This is my first real attempt at the horde side. Is this information still accruate? Are there other spots I should also visit in addition to this? BTW this is on a PvP server so don't even mention STV or TM, I am looking to minimize unwanted ally interaction and maximize exp per hour.

15-20 - The Barrens - Harpies *
15-20 - The Barrens - Bristleback(s) *
20-25 - The Barrens - Bael Dun Exavs *
22-26 - Thousand Needles - Galak Scouts (etc) *
25-30 - Thousand Needles - Grimtotems
30-38 - Shimmering Flats - All monsters. *
38-40 - Dustswallow Swamp - Very North East Islands, Murlock Warriors/Oracles.
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Posted 2006-03-09, 12:55 PM in reply to kockblocker1's post "Horde grinding spots"
Grinding before about level 30 is pretty pointless, but after 30 it's more efficient. I'd have to disagree with the 38-40 one though, grinding the lesser rock elementals in the badlands is tons better, they drop Elemental Earth that sells for about 1g a piece on my server.
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Posted 2006-03-09, 01:32 PM in reply to !King_Amazon!'s post starting "Grinding before about level 30 is..."
I always just quested... Made some nice money through quests. I started up again and made a mage. !K_A! where are the best spots to level outside of quests for a mage?
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Posted 2006-03-09, 01:52 PM in reply to pr0xy's post starting "I always just quested... Made some nice..."
I don't know the horde quests well enough to be able to chain effectivly. My XP per hour will definatly be better just by grinding. I have a few 60s and high 50s on my old server so I know how and where to grind post 40.

I only plan on doing the quests for items that I want. I'll make a run thru SM and pick up the quest sword, ill make a run thru RFD and get a vanqisher sword. I am not too worried about items, I can PvE fine with BoE blues and greens.
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Posted 2006-03-09, 02:19 PM in reply to kockblocker1's post starting "I don't know the horde quests well..."
What class are you?

K_A is right about the badlands though. Mad cash from grinding the lesser rock elementals that are lvl 37-39 and then the regular rock elementals that are like 39-41 or 42 I believe. The only problem is this spot is heavily farmed at times. I got lucky and had no problems.
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Posted 2006-03-09, 02:39 PM in reply to sue_13's post starting "What class are you? K_A is right..."
Undead rogue

Combat Swords spec. I am starting with combat till 40 then moving on to assassination past lvl40.




Assassination Talents (20 points)


Malice - 5/5 points
Increases your critical strike chance by 5%.


Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.


Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.


Improved Slice and Dice - 3/3 points
Increases the duration of your Slice and Dice ability by 45%.


Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.


Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.




Combat Talents (31 points)


Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.


Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.


Deflection - 5/5 points
Increases your Parry chance by 5%.


Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.


Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.


Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.


Blade Flurry - 1/1 point
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.


Sword Specialization - 5/5 points
Gives you a 6% chance to ge an extra attack on the same target after dealing damage with your Sword.


Aggression - 3/3 points
Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.


Adrenaline Rush - 1/1 point
Increases your Energy regeneration rate by 100% for 15 seconds.




Subtlety Talents (0 points)


None
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Posted 2006-03-09, 05:16 PM in reply to pr0xy's post starting "I always just quested... Made some nice..."
pr0xy said:
I always just quested... Made some nice money through quests. I started up again and made a mage. !K_A! where are the best spots to level outside of quests for a mage?
AOE GRIND.

Check the WoW mage forums for a stickied thread about AOE grinding, it's what got me to 60.
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Posted 2006-03-09, 10:10 PM in reply to !King_Amazon!'s post starting "AOE GRIND. Check the WoW mage forums..."
Two Day Grind (two days gameplay time)
Horde Grinding Spots:
0-15 - Questing fastest possible exp.
15-20 - The Barrens - Harpies *
15-20 - The Barrens - Bristleback(s) *
20-25 - The Barrens - Bael Dun Exavs *
20-25 - Hillsbrad - Hillsbrad Farmers (etc)
22-26 - Thousand Needles - Galak Scouts (etc) *
26-30 - Hillsbrad - Mud Gnolls *
25-30 - Thousand Needles - Grimtotems
30-38 - Shimmering Flats - All monsters. *
38-40 - Dustwallow Swamp - Very North East Islands, Murlock Warriors/Oracles.

Horde And Alliance Grinding Spots:
40-46 - Feralas - Woodpaws (stay away from the ones that disease for
slow casting speeds) **
46-48 - Feralas - Frayfeather Skystormers *
48-50 - Feralas - Harpies
48-51 - Southwest of Gadgetzan - Thistleshrubs *
50-54 - Western Plaguelands - First 'field' to the left, assorted monsters.
54-60 - Western Plaguelands - Scarlet Lumberjacks
52-60 - Eastern Dire Maul - Lashers ****

* = Recommended

EXP Rates:
Levels 30-40 = 18-20k exp/hour
Levels 40-51 = 20-25k exp/hour
Levels 52-60 = 40-50k exp/hour (Dire Maul)

Power Leveling
This is the method the power levelers have used since closed beta and I finally got one of them to give it up. It is by no means the way to go if you want to maximize your experience in the game as this method will bypass almost all the content in the game and essentially ignore many of the fun, unique aspects of WoW. This is not recommended for new players and is meant for players who already have experienced the content and just want to level up an alt to play with their level 60 friends (ie. your level 60 instance group needs a priest and there are no priests to be had). As a benchmark to how successful you are with this, download cosmos (Cosmos) and use the clock feature to measure your xp/hour. At level 50 you should be getting about 40,000+/hour. 1-20: Newbie lands, stick to the friendly zones (not contested). Just grind. The quests are a waste of time up to level 20 if you are focusing on maxing out xp per hour. 20-26: Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

26-30: Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

30-35: Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

36-40: Hillsbrad southshore quests. Desolace quests and kodo grinding for 36-38, then Undead Ravagers in the southeast for 38-40. Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn. Alterac ogres from 35-40 for grinding. Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

41-45: Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

45-48: Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.

48-52: Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un'goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

52-55: Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

55-58: Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel'Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

58-60: "The" yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.

Thanks to JaSon11 from the forums for the information
(Information taken from WoWGuru.com forums)
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Posted 2006-03-10, 12:14 PM in reply to MightyJoe's post starting "Two Day Grind (two days gameplay time) ..."
Looks familar

Its a variation of the original mage grinding guide made back when there was no other grinding guide (see the old school diremaul AoE grinding xp per hr). I have seen other grinding guides around and this one is still my fav. Someone fraps'd his entire 4 days 20hrs from lvl1 to lvl60 on my new server.
http://forums.worldofwarcraft.com/th...tmp=1#post2317
He is selling the video+guide on ebay. He says he quested 90% of the time and only grinded 10% of that.
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Posted 2006-03-10, 01:19 PM in reply to kockblocker1's post starting "Looks familar :) Its a variation of..."
Yea, that person has leveled a lot of chars up to 60, all hunters. The travel boost is what allows him to gain the early levels so fast.
!King_Amazon! said:
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Who Delivers ten times out of ten?
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