You need to just make one event that gives the command to all of the events. Then have other events use parallel processes to command certain movements that you want at the same time. Use variables or switches (preferably variables) to command an event to not do anything after the event is done. To do this you must create another page and set the page condition to either a variable that must be set to something or that a switch that is turned on.
The other way around that is using a conditional branch to do it all on one page! That is personally my favorite way of doing it!
If you need me to write it up, no problem.
Also, could you expand upon the system you wish to have. Such as, how many characters, class chooser, etc.
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Whoa... that seems difficult.
I don't know. I have a Hidden character in it as well, so It'd have to able to change when she's unlocked...
Ok, the way I'd perfer it too look is somewhat like the PHS system in FFVII (If you've played, which I'm sure you have), and since I have no idea how it would work... please do it for me.
I have no idea how but also it'd have to able to keep up with characters current levels, also like the FF systems...
If needed I can find a way to send you chracters and their status. (the main chracter changes his look twice, but the system won't been used untile the second time and up.)
If this is too difficult, please tell me. I'll find a way to work with it on my own, if not, I SWEAR I will place you in the credits and... thanks dude. You've helped me too much with this.