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Lightbulb resting/relaxed position
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Posted 2006-07-29, 03:07 PM
is there a way to make your character "rest" in a stance if you don't move for a while? like if you don't press anything for like, 3 minutes, he goes from a "ready pose" to a relaxed pose.
Goro goro!
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Posted 2006-07-29, 04:21 PM in reply to llamallover2021's post "resting/relaxed position"
Could be done with timers? or whatever they call them, I'll try and see...
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Posted 2006-07-29, 06:27 PM in reply to llamallover2021's post "resting/relaxed position"
Make your own sprites of the characters in a relaxed pose and when the relaxation is initiated, change sprites and when the relaxation is over, change sprites back.

That simple.
"why I've gotta be one of the cool kids just to walk by/
- without being tripped, thrown down on the ground and kicked/
Insulting me for no reason, I was treated like shit/
The teachers let it happen/
I've even seen some of them teachers laughing/
That's why I had a smile on my face when I started blastin/" - Ill Bill - The Anatomy of a School Shooting
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Posted 2006-07-29, 06:37 PM in reply to Original Sin's post starting "Make your own sprites of the characters..."
Well, how do you get it initiated???
Goro goro!
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Posted 2006-08-07, 02:41 AM in reply to llamallover2021's post starting "Well, how do you get it initiated???"
llamallover2021 said:
Well, how do you get it initiated???
ah. this is my favorite part.

the part I know.

I'm not at a computer so I'm doing this in my head but,

-make 2 variables ("rest input" and "rest timer")

-make a common event ("idle") and make it parallel process

-in the idle event, code this in:


Code:
:wait 1 sec
:add 1 to the variable "rest timer"
:Fork option (rest time variable): = 10 or above
{ move event (hero) change graphics (rest sprite)
  : key input processing (rest input variable): all boxes checked except the store time one
  :Fork option (rest input variable): = 1 or above
  { move event (hero) change graphics (normal sprite)
    :set variable "rest timer" to = 0
    :set variable "rest input" to = 0
  }
}
that should work. I've used it before.
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