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Post Can anyone host a TCP/IP game?
 
Posted 2003-07-10, 06:13 PM
If so, PM me and lets play some 1.10 Beta!
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Titusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to be
 
 
Titusfied
 



 
 
Posted 2003-07-10, 06:28 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
I would but my computer is awful.
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JamaicanMoose is neither ape nor machine; has so far settled for the in-betweenJamaicanMoose is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-07-10, 06:59 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
Your computer doesn't have to be that good, just your connection
So this baby seal walks into a club.
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ask_rabber is neither ape nor machine; has so far settled for the in-betweenask_rabber is neither ape nor machine; has so far settled for the in-between
 
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Posted 2003-07-11, 03:06 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
hosting game... act2 norm, ip is 192.168.1.101
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NonGayMan enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzNonGayMan enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-07-11, 03:37 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
That's your internal IP...


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Senesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSenesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Senesia
 



 
 
Posted 2003-07-11, 06:58 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
has anyone thought this 1.10 beta is just something to keep us busy & alert dormant players until they finish the real 1.10?

the 300+ bugs
the code that resembles older patches that was tossed
the sloppy quick job in the skill descriptions
the lack of proper bug submission support
the missing items that never spawn(someone forgot to add those into the patch, shnotty job.)
the skills reverting to older patches skills

Last edited by ouroboros; 2003-07-11 at 07:07 PM.
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ouroboros is neither ape nor machine; has so far settled for the in-betweenouroboros is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-07-11, 07:49 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
tje 300+ bugs?
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Titusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to be
 
 
Titusfied
 



 
 
Posted 2003-07-11, 08:04 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
Of course...they released a Mac version next, and get more time to make the real patch.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Senesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSenesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Senesia
 



 
 
Posted 2003-07-11, 09:01 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
yeah 300+, check their bug reports on their forum

whiney mac users...

jsut read the arreat summit's 1.10beta discussion and 1.10 beta bug reports, there's many people saying the same thing, but they sound like they know alot more about how the patch is being programed than i, there's a lot of clever speculations as to the change in coding.
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ouroboros is neither ape nor machine; has so far settled for the in-betweenouroboros is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-07-11, 09:05 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
What? I don't fucking un=dersaynt?
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Titusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to be
 
 
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Posted 2003-07-11, 09:09 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
NonGayMan said:
hosting game... act2 norm, ip is 192.168.1.101
thats only the ip your comp uses when u have a router or someting

to check your real ip in

windows xp go in : start , run ; write: cmd , a black box will open write; ipconfig /all , than beside dns servers the first one is you ip

win 9x me etcc... start , run , write: winipcfg ;and than youl see your ip where it says dns.......
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kevinlekiller is neither ape nor machine; has so far settled for the in-betweenkevinlekiller is neither ape nor machine; has so far settled for the in-between
 
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Posted 2003-07-11, 09:10 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
I cant readaaa.a.ds..
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Titusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to be
 
 
Titusfied
 



 
 
Posted 2003-07-11, 09:16 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
So if Im hosting behind router u should be able to connect to my game with just my cables ip?
Guns don't kill people. I do. Guns just make it faster.

-Uber Sig Coming Soon To A Forum Near You-
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Mountain_Screw is neither ape nor machine; has so far settled for the in-betweenMountain_Screw is neither ape nor machine; has so far settled for the in-between
 
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Posted 2003-07-11, 09:19 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
I tried that with Titus, and it did not work.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Senesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSenesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Senesia
 



 
 
Posted 2003-07-11, 09:21 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
cllse this sht, i hate shtis hsit, i cant d0 anything
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Titusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to beTitusfied seldom sees opportunities until they cease to be
 
 
Titusfied
 



 
 
Posted 2003-07-11, 09:30 PM in reply to Titusfied's post "Can anyone host a TCP/IP game?"
Fine, thread closed due to a request from the thread starter.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Senesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSenesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Senesia
 
 

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