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Question final 1.10
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Posted 2003-07-09, 10:38 AM
Who agrees with me that their should be backpaks in the final version....

like... you have it in a 3x2 invintory space and outcome is a 4x4 container...


so much more usefull... considering the stash is so F'in small
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Posted 2003-07-09, 10:47 AM in reply to Jim Da N00b's post "final 1.10"
Try a cube.
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Posted 2003-07-09, 11:03 AM in reply to Jim Da N00b's post "final 1.10"
It would have to be bigger than 4x4. What's the point of having another cube?
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Posted 2003-07-09, 11:21 AM in reply to Jim Da N00b's post "final 1.10"
I think the inventory = backpack, so making another backpack won't make much sense.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Posted 2003-07-09, 11:24 AM in reply to Jim Da N00b's post "final 1.10"
You get bags of holding in baldurs gate, which you put in your backpack, which is pretty much the same thing.

Sounds like a good idea to me.
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Posted 2003-07-09, 11:26 AM in reply to Jim Da N00b's post "final 1.10"
Well, same goes for NWN, you have magic bags (reduces weight), bags, box...


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Posted 2003-07-09, 11:36 AM in reply to Jim Da N00b's post "final 1.10"
They need to add a feature that whenever you kill a monster, if it drops anything, theres a time limit in which you can pick it up and nobody else can. Maybe 10 seconds or so.
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Posted 2003-07-09, 11:54 AM in reply to Jim Da N00b's post "final 1.10"
Why not just mule when you get full then you have a whole new set of space again.
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Posted 2003-07-09, 12:26 PM in reply to Jim Da N00b's post "final 1.10"
Muling is agrivating and if you are doing cow runs it's annoying to have to stop.
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Posted 2003-07-09, 12:40 PM in reply to Jim Da N00b's post "final 1.10"
Remember they mentioned the stash that the entire account shares? Muling will be easy if they actually do that.
D3V said:
This message is hidden because D3V is on your ignore list.
What is it they say about silence being golden?
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Posted 2003-07-09, 12:42 PM in reply to Jim Da N00b's post "final 1.10"
Does anyone agree with my idea for the time limit where only the person that killed the monster that drops the items can pick the items up?
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Posted 2003-07-09, 12:46 PM in reply to Jim Da N00b's post "final 1.10"
yea that sounds really good idea...
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Posted 2003-07-09, 01:29 PM in reply to Jim Da N00b's post "final 1.10"
No, that means I can't pick up other people's Valor in Cows which I did take part in killing.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Posted 2003-07-09, 01:32 PM in reply to Jim Da N00b's post "final 1.10"
!King_Amazon! said:
They need to add a feature that whenever you kill a monster, if it drops anything, theres a time limit in which you can pick it up and nobody else can. Maybe 10 seconds or so.
They've discussed this many a time, and it's been shut down everytime. The main reason being, leechers, what's stopping them from taking the last hit on a monster? You don't have to do much damage, just good timing and you could take items that you hardly took part in earning.
So this baby seal walks into a club.
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Posted 2003-07-09, 01:33 PM in reply to Jim Da N00b's post "final 1.10"
Then make it where whoever dealt th most damage gets the items.
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Posted 2003-07-09, 01:42 PM in reply to Jim Da N00b's post "final 1.10"
!King_Amazon! said:
Then make it where whoever dealt th most damage gets the items.
Sorc will be in a sure-win then, then teleport, static until the monsters have 50% left, and orb/nova still do a lot of damage, I don't think other character can top her.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Posted 2003-07-09, 01:45 PM in reply to Jim Da N00b's post "final 1.10"
Senesia said:
orb/nova still do a lot of damage
Sadly, they both do diddly shit damage in 1.10. With level 99 in all skills, orb does something like 2,000/shard. Nova supposedly does something like 11,000 each, but is way under that. You'd be better off going Glacial Spike / Lightning, or Blizzard / Charged bolt.

The Necromancer is now the kill machine, seeing that Corpse Explosion now racks up with the players. It basically takes 2 corpses to kill a pack of monsters in a given radius. Even 1 if you Amp damage on it, or lower resist works better for Physical or Fire immune, being CE is 50% Fire and 50% Phys.

Edit: 
Not to mention that Nova eats your mana, damn fast. Charged Bolt or Lightning should keep your mana at an ok range.
So this baby seal walks into a club.

Last edited by ask_rabber; 2003-07-09 at 01:49 PM.
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Posted 2003-07-09, 01:48 PM in reply to Jim Da N00b's post "final 1.10"
i like taking other pplz good finds
I use to be a shoe shinner now I sip Aunt Jamima, I go to sleep in Europe and wake back up in China. CLUB 977 The 80's Channel!!!!! -winamp radio is heaven on earth
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Posted 2003-07-09, 01:50 PM in reply to Jim Da N00b's post "final 1.10"
That's exactly why they should implement my idea.
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Posted 2003-07-09, 02:10 PM in reply to Jim Da N00b's post "final 1.10"
zagggon said:
i like taking other pplz good finds
Ok forget it, go with K_A's idea.

Yeah, Orb and Nova don't have much improvement in the patch comparing to other sorc's skills. However, I will still go with Orb if I'm to build a Cold sorc, the Area of Effect is still one of the best.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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