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Eve Online: Incursion Detected Derelik Region (large screenshots)
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Posted 2012-11-06, 04:20 PM

Alliance forces are massing on gates to prepare to defeat the Sansha invaders. ETA to engagement 10 minutes.


Engagement started.

Last edited by Sovereign; 2012-11-06 at 04:41 PM.
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Posted 2012-11-06, 06:22 PM in reply to Sovereign's post "Eve Online: Incursion Detected Derelik..."
Looks nerdy
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Posted 2012-11-06, 07:00 PM in reply to Sovereign's post "Eve Online: Incursion Detected Derelik..."
Is this... a thing?
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Posted 2012-11-06, 08:32 PM in reply to Grav's post starting "Is this... a thing?"
Eve online. It's a pretty fun space based mmo. The economy is 99.9% run by players. The other .1% are skill books sold at certain stations,. The screenshots are from the equivalent of a 10 man wow raid.

You can choose your own path in the game. You aren't limited by race or factions. Some people are pirates who attack and ransom peoples ships, others are traders.

The universe is HUGE with multiple systems designated by a security status. In .5-1.0 you are pretty safe. Any aggression will immediately trigger Concord Police response. They drain the aggressor's 'mana' and basically one shot them. There is low security which is .1-.4. This is where all the pirates are as they are kill on sight in any high sec areas. You are protected when around stations or stargates, but are SOL if you get attacked anywhere else. Null security space ranges from 0.0 to -1.0. Player Corporations (Guilds) can control huge patches of this space, putting up their own stations and home bases.

The game has a rather steep learning curve but once you get the basics down it's downright addicting.
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Posted 2012-11-06, 10:47 PM in reply to Sovereign's post starting "Eve online. It's a pretty fun space..."
Sovereign said: [Goto]
The game has a rather steep learning curve but once you get the basics down it's downright addicting.
This is the main problem I have with it. I also dislike the skill system.
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Posted 2012-11-10, 04:31 PM in reply to !King_Amazon!'s post starting "This is the main problem I have with..."
I honestly love complex games. Shin Megami Tensei: Imagine Online has a lot of complexity, and it sounds like you'd hate it, for that alone, K_A.
Skurai
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Posted 2012-11-10, 07:28 PM in reply to Skurai's post starting "I honestly love complex games. Shin..."
EvE is more than you can handle, Skurai. At least it is if you were to take it seriously at all. Fans have put together an 800 page reference guide, in case you doubt me, and there are still things that haven't been figured out with complete certainty by the players.
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Posted 2012-11-10, 07:36 PM in reply to WetWired's post starting "EvE is more than you can handle,..."
While that does sound intense as fuck, it really doesn't sound much harder than Imagine...
Is there a monthly bill, or is it complete FTP? Do I need to buy "premium" or some gay shit, like most "free" MMOs?
If it's completely FTP, I'll do it.
Skurai
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Posted 2012-11-10, 09:24 PM in reply to Skurai's post starting "I honestly love complex games. Shin..."
Skurai said: [Goto]
I honestly love complex games. Shin Megami Tensei: Imagine Online has a lot of complexity, and it sounds like you'd hate it, for that alone, K_A.
EVE is on a different level regarding complexity.
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Posted 2012-11-10, 09:28 PM in reply to !King_Amazon!'s post starting "EVE is on a different level regarding..."
Are we seriously talking Rocket Science Level video games, here?
Skurai
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Posted 2012-11-12, 03:42 PM in reply to Skurai's post starting "While that does sound intense as fuck,..."
There is a monthly fee, though you can pay with in game currency, if you can afford the market rate (around 400,000,000 ISK, last I checked). In this case, someone else paid real money for the time, and you're buying the token from them. You can get the first 20 days free with a guest pass, or 14 without, IIRC.

EvE is a simulation. The economy is not broken. Actions have consequences. The best way to outfit a ship depends not only on its role, but on your skills which effect the usefulness of different modules (rather than just whether you can use them) and also how much you can afford to lose. You don't fly what you can't afford to lose; you always eventually lose it if you fly it.

Of course, all the money in the world won't help you if you don't know what you're doing. Sooooo many lol noobs get pwned doing stupid things in ships they bought by selling game time for ISK. There is no "I win" button in this game (though admitedly, super capital ships come close), nor some magic formula for success chiseled in stone. It's a game that you succeed in based on the experience and knowledge of you and those you are with.

Last edited by WetWired; 2012-11-12 at 04:38 PM.
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Posted 2012-11-12, 04:51 PM in reply to WetWired's post starting "There is a monthly fee, though you can..."
In short, way more then the mind of Skurai could ever even begin to comprehend.
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Posted 2012-11-12, 09:16 PM in reply to Asamin's post starting "In short, way more then the mind of..."
You're aware that I only act dumb to be annoying, right?

Anyways. I mean. It sounds good and all, but the monthly fee sounds pretty lame. And if the only way to get good is based on experience, then, I mean, I'll need more than 20 days... so maybe later.
Skurai

Last edited by Skurai; 2012-11-12 at 09:21 PM.
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Posted 2012-11-13, 10:10 AM in reply to Skurai's post starting "You're aware that I only act dumb to be..."
The skills you train just train automatically after a given amount of time, and eventually the time it takes to get to the next level of a skill becomes pretty absurd. It seemed to me like you would need to keep an account active just for the sake of training skills, and playing the game would probably become a secondary feature.
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Posted 2012-11-13, 10:41 AM in reply to !King_Amazon!'s post starting "The skills you train just train..."
It would take some 18 years to max out every skill in the game with max implants that give bonuses to training times. You do not need level 5 skills to be effective in the game.
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Posted 2012-11-14, 06:03 AM in reply to Skurai's post starting "You're aware that I only act dumb to be..."
Monthly fee >> pay 2 win
And when we're talking about a single shard universe with 30,000 concurrent users, it's not cheap to maintain, so no, it's not a false dichotomy.
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Posted 2012-11-14, 07:16 AM in reply to Sovereign's post starting "It would take some 18 years to max out..."
Sovereign said: [Goto]
It would take some 18 years to max out every skill in the game with max implants that give bonuses to training times. You do not need level 5 skills to be effective in the game.

Indeed. Still, training (at least a large part of) one subset of skills (e.g. Gunnery) to level 5 is a good way to make things less painful. That is, at least if your intentions are to make enough money to buy one PLEX per month as a by-product of having fun.
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Posted 2012-11-14, 08:47 AM in reply to WetWired's post starting "Monthly fee >> pay 2 win And when..."
I said nothing about pay 2 win.
Holy fucknuggets, it's like none of you have ever touched Imagine before.
Skurai
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Posted 2012-11-14, 03:02 PM in reply to Skurai's post starting "I said nothing about pay 2 win. Holy..."
I just explained why there are only two plausible possibilities.
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