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Post elemental druid
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Posted 2003-07-11, 07:52 AM
whats the best gear for an elemental druid to use??? im making one for fun
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Posted 2003-07-11, 12:58 PM in reply to Sorata-Kun's post "elemental druid"
Probably faster cast rate and skills stuff. Is this for the 1.10 or 1.09 ?
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Posted 2003-07-11, 01:03 PM in reply to Sorata-Kun's post "elemental druid"
+skills is a must
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Posted 2003-07-11, 01:31 PM in reply to Sorata-Kun's post "elemental druid"
Charms are important. +skill/life.
Shako. Stealth armor is viable, for PvM you don't want to waste to many stat points on Str/Dex.


11:49 Skurai said:
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Posted 2003-07-11, 02:41 PM in reply to Sorata-Kun's post "elemental druid"
Is aldur's set ok? or can i do better?
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Posted 2003-07-11, 02:43 PM in reply to Sorata-Kun's post "elemental druid"
This is taken from a guid so im not taking creed:

Helm

JalalÂ’s Mane (65) is an obvious choice for the +2 Druid skills and 30% resist all. The +5 to mana per kill is good, and FHR is a nice addition. The strength bonus on this pelt will see you clear to being able to equip any of the other gear that IÂ’ve suggested too, canÂ’t really go wrong with this one as it even looks good. Harlequin Crest (50) on the other hand, is somewhat unattractive but a good all round bet with +2 skills, huge mana and life boost and to top it off 10% DR. Like weÂ’re gonna get hit or something If you feel like being flash you can use a +2 Druid skills circlet with nice 2nd mods, like decent resists, but unless you do get really good mods, IÂ’d say its not worth it. However, a good +2 Druid skills pelt with +Volcano and Grizzly would be great, preferably magical (with a good +life 2nd mod) so that it can get two sockets when you take it to Larzuk. The +5 to your two main spells just cannot be beat, but youÂ’re not too likely to get that lucky. ItÂ’s a shame thereÂ’s no way youÂ’ll ever find one with Arctic Blast on it too, maybe Dire Wolves or Twisters? Back on the positive side though, you can shop for this one at Elzix in act 2. For this reason you should not go long without a +2 druid skills pelt.

Weapon

+2 Druid skills club. You can try to either shop one of these or gamble one, and on occasion one will just drop into your lap. As they don’t normally have too high a strength requirement, you should be able to wield any such club. Bonuses to resistance and life are good 2nd mods to get on a magical/rare club like this. Dark Clan Crusher (25) is the +2 druid skills unique exceptional club. The only mod on this to make it stand out from a magic/rare club is the “+15 to life per demon kill” which is very nice and unusual. For those of you with more money than sense and don’t mind being flamed to high heaven by people who take this game too seriously, you can go and get yourself a Silence Crystal Sword (35). Yes, that says Crystal Sword. No, it’s not a typo. Crystal swords are the normal version of Phase Blades and, like their elite counterparts, can get you 6 sockets in a 1 handed weapon. The big difference is that a Crystal Sword only needs 43 strength (35 after a Hel rune) whereas a Silence Phase Blade needs 108 dexterity, which is far too many points for this build to sacrifice. So, +2 skills and 75% resist all, all for a lowly 35 strength. Good, if you can afford it.

Something worth investing in is a wand of Lower Resist. Keep it on your weapon switch and use the charges on a super unique, act boss, or a random unique with bad mods to help you do more damage. It can be a pain trying to weapon switch all the time to try to keep the curse on the boss, but if you can be bothered doing it, it will help out a lot. The worst combination of mods a boss can have (as far as resisting your attacks goes) is Fire Immune, Physical Immune and Cold Enchanted. That combination will see you using only your weakest spell and at just 60% of its normal damage. Most people would just run past such a nuisance, but I tend to like to be able to kill them, and here a LR wand would be the only way of speeding things up.

Armour

Skin of the Vipermagi (43) up to 35% resist all with your +1 all skills, as well as 30% FCR. Very nice armour. Que-HeganÂ’s Wisdom (55) has mana per kill, FCR, FHR and an energy bonus to go with the +1 skills while NajÂ’s Light Plate (79) has good defence, resists and a nice life bonus. 45% damage taken goes to mana is kinda cool too. Oh yeah, and +1 skills. All very good armours. I know The Spirit Shroud has +1 skills too, but itÂ’s just not as good as the other armours as far as second mods go.

If you can't get ahold of any of the unique armours, a decent option is to shop for a Jeweller's Gothic Plate of the Whale (70) and throw some Perfect Skulls in there or anything else that will help you out. Gothic Plate is the armour with the lowest strength reqs that can get four sockets.

Shield

Lidless Wall (58) has a nice mana boost as well as +1 skills, FCR never hurts either. SigonÂ’s Guard (75) is a cheaper option, with chances being that youÂ’ll find one yourself at some stage whether youÂ’re looking for it or not. 75 strength is a tad high though and there is a distinct lack of other mods on itÂ…

Belt

GloomÂ’s Trap (58) is about the only unique belt that will help your mana pool, with a nice 15% boost. Your other option is to make yourself a Caster belt to get mana regen and some FCR. Not worth trading for one though, you donÂ’t need it that badly.

If youÂ’re not having any trouble with mana, M'avina's Tenet (20) will help you keep out of dangerÂ’s way as the only belt with FRW on it. Trang-Oul's Girth (91) has a wealth of nice mods, but is very heavy on the strength requirement, so not really worth it.

Boots

Silkweave (65) once again boosting your mana in a slot where mana bonuses arenÂ’t a common occurrence. Following the trend, your only other boots of choice are Caster boots if you still need more mana. If you can get good resists on these, then all the better. As with the belt, donÂ’t bother trying to trade, just make them yourself.

If you donÂ’t want/need the extra mana boost, your next best bet is to get a decent life boost out of them. To this end, Waterwalks (18) are your best bet due to the +45-65 life while only needing 18 strength, which you will have anyway. AldurÂ’s Advance (95) would have been better, but the strength requirement on them is just far too high.

SanderÂ’s Riprap (18) are a decent cheap pair of boots, and their +5 strength can help you meet some of your gearÂ’s high requirements, while the 40% FRW will help you with manoeuvrability.

Gloves

Magefists, were you expecting anything else? +1 Fire skills will boost the power of your Volcano and the 25% mana regen will help with your Arctic Blast.

Jewelery

SoJs for the mana boost, or you could go for a Bul Kathos Wedding Band for the life bonus if you want that more. For Amulets, you should try to get a MaraÂ’s Kaleidoscope for the +2 skills and resists, but a cheaper option would be any +2 Druid skills ammy, be it crafted, rare or magical so long as it has good useful mods. A +3 Elemental skills ammy is an option and probably cheaper, but +2 Druid skills would be better.

Charms

+1 Elemental Skills charms with +life or +mana if you can get it. The more of these you have, the more powerful you will be. ItÂ’s up to you to strike a balance between damage and storage space. Resistances, either single resists or resist all are nice to be on charms. Life, on the other hand, is great to get on charms, as everything you get will be at least doubled by Oak Sage. I think having 8 skill charms and then a bunch of small charms should be a good balance leaving enough inventory space to pick up one large item. ItÂ’ll come down to personal taste and how many charms you can get your hands on.

Socketing

Perfect Skulls give 19% mana regeneration in helms and armour, which can make a huge difference, though youÂ’ll likely only notice it in long fights (Physical/Fire dual immunes, for example) where you are prone to running out of mana. Eth runes can provide 15% mana regen in shields too, but aren't worth putting in armour or helms except maybe in your leveling gear to tide you over without wasting Perfect Skulls. Perfect Diamond in a shield, or Um rune in shield or armour, depending on what you have can be good for getting those resistances up a bit. Try to aim for at least breaking even in hell. 15% resist all jewel in a weapon is another option. If you donÂ’t need mana regen or resists, there are always Perfect Rubies for more life

//Author: BobTheMadCow
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Posted 2003-07-11, 02:47 PM in reply to Sorata-Kun's post "elemental druid"
thanx a lot =)
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Posted 2003-07-11, 10:53 PM in reply to Sorata-Kun's post "elemental druid"
If this is 1.09 and you aren't pvp, then ...
Weapon = That Unique druid weapon with 2 to skills but I don't know name.
Helm = Shako
Armor = ViperMagi
Gloves = Frosties
Belt = 15% mana belt
Boots = WarTravs(I like cause of mf, strn, vit)
Shield = Lidless
Rings = Sojs
Amulet = Mara's

This is all for legit though, I'm sure there is better for duped/hacked/bugged.

And plus life/mana, mf charms are a plus.
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Posted 2003-07-12, 02:04 AM in reply to Sorata-Kun's post "elemental druid"
Why even waste your time with a druid? They're no fun to play with, and they can't duel worth sh** unless they've got bugged/duped shi*














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Posted 2003-07-12, 02:56 AM in reply to Sorata-Kun's post "elemental druid"
druids will be OK in the next patch, with all the new rune words and charms, they will be OK, not great, just ok
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Posted 2003-07-12, 03:08 AM in reply to Sorata-Kun's post "elemental druid"
D3V said:
They're no fun to play with, and they can't duel worth sh**
It s not cause you dont have fun playing whit them that it s the same for every1 and there is some ppl that duel isnt something that they even care about,
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