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Battle (beta)
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Posted 2008-08-10, 12:40 AM
I've finished most of the graphics for the battle screen (not all are present, though. IE numbers, menu choices, etc.)

I planned on using the base algorithms that RM2K3 has. I'll list the one's used here:
The attacking character is designated as A, and the defending character (the one being attacked) is designated as B.

Normal Attack Damage


Damage (HP decrease value) = (Attack power of A / 2) - (Defense power of B / 4)

Normal Attack Hit Ratio


Hit ratio (%) = 100 - (100 - hit ratio % of A's equipped weapon) * (1 + (agility of B / agility of A - 1) / 2)

Skill Damage

Damage = Base Damage + (Attack power of A / 20 * Attack influence of skill) + (Defense of B / 40 * Intelligence Influence of skill)


Escape Success Ratio

Escape success (%) = (1.5 * (Average agility of party / average agility of monster group) * 100


Attached Images
File Type: jpg battle.jpg (264.7 KB, 17 views)
File Type: jpg battlerecolored.jpg (254.2 KB, 12 views)

Last edited by Wed-G; 2008-08-10 at 05:42 PM.
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Posted 2008-08-13, 11:14 PM in reply to Wed-G's post "Battle (beta)"
The battle system is undergoing a face-lift and features are being added.

Some features include weapons/character upgrades, multiple weapon types and more skills.
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