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Hammerdin Comments
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Posted 2004-07-01, 03:02 PM
My first Hammerdin is now lvl 75 and doing nicely. He has a wiz and HoZ right now. Was wondering if a Heart of Oak was worth the investment, or if the wiz is good enough to continue with as a high end weapon? Only thing about him is he gets frozen, so I either wear trang belt or a Raven Frost. Guess no character is perfect.
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Posted 2004-07-01, 03:04 PM in reply to Princess_Hibed's post "Hammerdin Comments"
Princess_Hibed said:
My first Hammerdin is now lvl 75 and doing nicely. He has a wiz and HoZ right now. Was wondering if a Heart of Oak was worth the investment, or if the wiz is good enough to continue with as a high end weapon? Only thing about him is he gets frozen, so I either wear trang belt or a Raven Frost. Guess no character is perfect.

use a hoto and i thinka cham'd hoz will stop freezd
`~Working in the Mortuary Affairs field isn't so bad. It pays for my 2009 Scion tC, so I can't complain.~`
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Posted 2004-07-01, 03:04 PM in reply to Princess_Hibed's post "Hammerdin Comments"
Wiz spike.... does that just give Mf? Or does it have FCR too? I forget. Id go for a HOTO, just because it might come in handy later as well .
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Posted 2004-07-01, 03:07 PM in reply to Sovereign's post starting "Wiz spike.... does that just give Mf? ..."
Sovereign said:
Wiz spike.... does that just give Mf? Or does it have FCR too? I forget. Id go for a HOTO, just because it might come in handy later as well .

sov ur thinking of gull


wiz has fcr and 75res
`~Working in the Mortuary Affairs field isn't so bad. It pays for my 2009 Scion tC, so I can't complain.~`
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Posted 2004-07-01, 03:10 PM in reply to Joka69's post starting "sov ur thinking of gull wiz has..."
Oh.... THEY ALL LOOK THE SAME TO ME DAMN IT!!!!!!!!!!!!

If it's a PVP, go for the wiz. The resists should come in handy. Those hammers one hit kill anyway. If it's PVM, I say get a HOTO and use it.

NOTE: I have no experience with hammerdins so I may very well be totally wrong about anything I post in this thread.
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Posted 2004-07-01, 03:12 PM in reply to Sovereign's post starting "Wiz spike.... does that just give Mf? ..."
Wiz has like 50 FCR and 75 resistance, which is nice, but no MF. Can't afford a cham unless I go to ebay and I refuse to pay for D2 stuff. Only chance is to find one laying on ground, which is not likely. I don't think Hellforge goes that high up, but I'm not sure. Maybe I can get a vex for the HoTo, though.
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Posted 2004-07-01, 03:54 PM in reply to Princess_Hibed's post starting "Wiz has like 50 FCR and 75 resistance,..."
stick with the spike i find it better in both cases of PvM and PvP
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Posted 2004-07-01, 05:44 PM in reply to blckshdwdragon's post starting "stick with the spike i find it better..."
I use a HOTO just because I can.
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Posted 2004-07-01, 05:50 PM in reply to Vollstrecker's post starting "I use a HOTO just because I can. :p"
hoto is good to use because hammer gets a lot stronger but wiz is also good becaues if u are low on mana u get alot and u also get more fcr and u get hig res so just your choice, i ues hoto because i can still get max resistance withou wiz and i have bo and i use frostburn and so i have enugh mana and also i dont notice too much difference in fcr so thats why i use hoto, IMO i say hoto
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Posted 2004-07-01, 06:55 PM in reply to iceman887's post starting "hoto is good to use because hammer gets..."
Why use Frostburns? use up'ed magefists

Share the Pr0n, Not the lag
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Posted 2004-07-01, 11:56 PM in reply to ExT's post starting "Why use Frostburns? use up'ed magefists..."
Definitely wizzy
fcr and res helps alot
wear a raven and put on arach at 80
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Posted 2004-07-02, 02:14 AM in reply to DarkXSavior's post starting "Definitely wizzy fcr and res helps..."
hoto...damage is most important vs bosses
Nemo me impune lacessit.
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Posted 2004-07-02, 08:59 AM in reply to Maleficus's post starting "hoto...damage is most important vs..."
dude, why not frostburns?? WHY MAGE i dont have sojs so i would have LOW mana dude you idiot
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Posted 2004-07-02, 09:03 AM in reply to iceman887's post starting "dude, why not frostburns?? WHY MAGE i..."
Even if you have "LOW" mana, you'd only need to take pots, and since you're using cta, you'd have over 500 mana...

There's no need for frostburn and that's just my opinion, you don't need to call other people idiot because they don't think like you.

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Posted 2004-07-02, 09:56 AM in reply to ExT's post starting "Even if you have "LOW" mana, you'd only..."
He's 3 lvls away from being able to use spider belt. At lvl 80 I will try spider belt and switch one SOJ for a Raven in order to avoid the freeze problem.

So if I can't put a cham rune in my armor what else should I put in there? There is a rune, eth I think, that increases mana 15%. Or I could put a Pul in for more defense. Any ideas? I don't have a facet to use for that socket.
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Posted 2004-07-02, 10:00 AM in reply to Princess_Hibed's post starting "He's 3 lvls away from being able to use..."
you're thinking of Eth for 15% Mana Regen. Sur rune will increase max mana by 5%.

Freezing doesn't affect cast rate, so if you're an Enigma user, I'd just stick with the SOJ.
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Posted 2004-07-02, 10:39 AM in reply to Vollstrecker's post starting "you're thinking of Eth for 15% Mana..."
HotO pwns Wiz spike for hammerdins.

+3 To All Skills
+40% Faster Cast Rate
All Resistances +30-40 (varies)
Replenish Life +20
Increase Maximum Mana 15%
+10 To Dexterity

The +3 skills raises damage a lot on hammer. Also, I wouldn't worry about being frozen. Your main goals are +skills, fcr, resists, and life.

My perfect setup would be the following:

HotO
Up'd HoZ with Um
Shako with Um
Mara's
Enigma
Arachnid
2x Soj
Up'd Magefist
Up'd Silkweave
10x Combat Charms with life
Anni


That's 177 resist, +15 to all skills (27 to hammer), 60fc, plenty of mana with Silkweave, HotO, and SOJs, and lots of other assorted skills.

That ends up at.... 24937-25112 damage with maxed resists, enough fc, and plenty of mana for all the hammers you could want. (Plus you have teleport.)
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Last edited by Medieval Bob; 2004-07-02 at 10:50 AM.
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Posted 2004-07-02, 10:57 AM in reply to Medieval Bob's post starting "HotO pwns Wiz spike for hammerdins. ..."
Medieval Bob said:
That's 177 resist, +15 to all skills (27 to hammer), 60fc, plenty of mana with Silkweave, HotO, and SOJs, and lots of other assorted skills.

That ends up at.... 24937-25112 damage with maxed resists, enough fc, and plenty of mana for all the hammers you could want. (Plus you have teleport.)

fuck lol nice set up bob
`~Working in the Mortuary Affairs field isn't so bad. It pays for my 2009 Scion tC, so I can't complain.~`
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Posted 2004-07-02, 10:57 AM in reply to Medieval Bob's post starting "HotO pwns Wiz spike for hammerdins. ..."
I can't get up'd stuff unless I am on ladder - right? So all that up'd stuff is like unobtainium to me. Same with enigma. And only with an incredible amount of luck will I get a vex rune to make the Heart. Same with combat charms. I tried to trade 2-3 cold or lightning GC's for one and the guy kept wanting a 290 as well.

There are times that playing legit has it's drawbacks.
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Posted 2004-07-02, 11:28 AM in reply to Princess_Hibed's post starting "I can't get up'd stuff unless I am on..."
Well don't upgrade the stuff. Get a +2 Arkaine's instead of Engima. Lose the charms. Try to get that vex for the HotO. If you're still playing non-ladder when the season's over, I'll give ya some shit from my ladder chars, as I won't be playing them anymore.

On that note, I'd reccomend you move to ladder with the rest of us.
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