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Events going trough doors
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Posted 2007-12-01, 12:08 AM
Hi, I've got RPG Maker XP and I'm trying to create a cutscene where an event enters a house (hence the door).
The door's set up to teleport and the event (character but not the player) has been set to walk to the door, which it does, But when it gets there it doesn't go inside. It just keeps on trying to walk against the door!
Can someone please help me?
Thanks!
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Posted 2007-12-01, 07:42 AM in reply to alioli3's post "Events going trough doors"
You need to set the event to be activated "on Hero Touch", I think it is.

Right Click it > Edit, and the option should be near the bottom right corner of the pop-up screen.
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Posted 2007-12-01, 01:51 PM in reply to alioli3's post "Events going trough doors"
alioli3 said:
Hi, I've got RPG Maker XP and I'm trying to create a cutscene where an event enters a house (hence the door).
The door's set up to teleport and the event (character but not the player) has been set to walk to the door, which it does, But when it gets there it doesn't go inside. It just keeps on trying to walk against the door!
Can someone please help me?
Thanks!
If it's not the Hero event, then normal teleport methods aren't going to work. You'll have to hide the character event (we'll call him Joebob) once he reaches the door. (Also, do NOT forget to turn the event's "phasing" option on - this will allow the event to pass through other events, such as your door.)

To hide the character event, do any one of the following:
  • (Recommended) Use the "Change Graphic" ability from the "Move Event" event command that you're already using to move Joebob in the first place. Change the Joebob event to a "blank" charset and it'll look like he has disappeared.

  • Use a switch that forces the Joebob event to the second page, and leave the charset blank on that page. Note that you'll have to time the disappearance yourself - as you probably know, "Move Event" doesn't wait for the event to actually finish moving before going on to the next command. You'll have to set a Wait event for the proper timing.

  • Use a "Change Event Location" command to move the Joebob event to another, unreachable and unseeable area of the map. Same timing issues as above. This might be useful if the place Joebob's going to is on the same logical RMXP map. Probably the least useful option of the three, depending on the situation.
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Posted 2007-12-02, 12:37 PM in reply to BlueCube's post starting "If it's not the Hero event, then normal..."
Thanks Everyone! Thats helped a lot.
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